In Abarat, accomplished novelist and artist Clive Barker turns his considerable talents to creating a rich fantasy world for young adults.
Candy Quackenbush is growing up in Chickentown, Minnesota, yearning for more--which she finds, quite unexpectedly, when a man with eight heads appears from nowhere in the middle of the prairie, being chased by something really monstrous. And so begins Candy's epic adventure to the islands of the Abarat. Peopled by all manner of creatures, cultures, and customs, the islands should prove a fertile setting for the series that Barker is calling The Books of Abarat. Candy is an intelligent and likable heroine, and the many supporting characters are deftly drawn, both in words and in the full-color interior art that Barker has produced to give the story an extra dimension.
Abarat delivers the rich and imaginative storytelling that Barker is known for, with less overt horror or violence than one of his adult novels might include. However, Candy's path isn't an easy one, and young adult readers should appreciate the hard choices she must make along the way. --Roz Genessee
From Publishers Weekly
Like The Thief of Always, Barker's first book for children, this tale finds a bored protagonist venturing into a fantastical world. The novel begins with a rather cryptic scene of three women on a "perilous voyage... [emerging] from the shelter of the islands." The action then shifts to Candy Quackenbush of Chickentown, Minn., who hates her life as the daughter of an alcoholic father and a depressed mother. One day, humiliated by her teacher, Candy skips out of school and heads for the prairie, where she stumbles on a derelict lighthouse and a creature with eight heads, John Mischief. The opening scene and the thrust of the novel gradually connect, as Candy begins an adventure to a mysterious archipelago called Abarat. Skilled at fantasy, Barker throws plenty of thrills and chills at readers. Candy becomes a pawn between Mischief and the man (Christopher Carrion, "Lord of Midnight") from whom Mischief has stolen something of great value. However, by the middle of the novel, readers may feel that Barker pulls out too many stops; he floods the pages with scores of intriguing characters and a surfeit of subplots (some of which dead-end, perhaps to be picked up in one of the three planned sequels). The author's imagination runs wild as he conjures some striking imagery ("Dark threads of energy moved through her veins and leaped from her fingertips" says one of the three women in the opening scene) and cooks up a surreal stew of character portraits (rendered in bold colors and brushwork, they resemble some of Van Gogh's later work). But much of the novel feels like a wind-up for the books to follow and, after this rather unwieldy 400-page ride, readers my be disappointed by so many unresolved strands of the plot. Ages 10-up. Copyright 2002 Cahners Business Information, Inc.
From School Library Journal
Grade 7-10-Candy Quackenbush is tired of her humdrum existence in boring Chickentown, MN. After skipping out on a particularly frustrating day of school, she wanders into an empty field at the edge of town, and suddenly her life takes a remarkable turn. Through a series of most unusual events, she finds herself transported to the Abarat, a magical realm composed of 25 islands, each representing one hour of the day, with the mysterious Twenty-Fifth designated for Time Outside of Time. As she travels around the islands, Candy becomes involved in a power struggle between two ruthless and bitter rivals, Rojo Pixler of Commexo City and Christopher Carrion, the Lord of Midnight. Each man seeks to control the island chain, and Candy may be the deciding factor in its survival or destruction. Barker is obviously more comfortable in the Abarat than he is in our more mundane world; the chapters that take place in Chickentown don't seem fully developed. Once Candy is safely in the fantastical realm, however, the story takes off. The rendering of the Abarat's locales, cultures, and mythology, combined with the author's own full-color illustrations and well-realized characters, allows readers to become quickly immersed in this beautiful and frightening world. In spite of a less-than-credible, almost preternatural calm in the face of the bizarre, Candy makes a fine protagonist, displaying strength, vulnerability, and a lack of the forced spunkiness displayed by some adventurous heroines. This first book in a series of four sets the stage nicely for what is sure to be a rollicking, epic ride.Alison Ching, North Garland High School, Garland, TXCopyright 2002 Reed Business Information, Inc.
From AudioFile
Clive Barker's first novel for teens follows Candy Quackenbush from Chickentown, Minnesota, to the Abarat, an archipelago of 25 islands--one for each hour of the day and the 25th hour, "the time out of time." Richard Ferrone has a strong, clear voice that lends credence to the story, but his narration does little to guide the listener through Barker's fantastic world. Ferrone's vocal characterizations are inconsistent, a problem in a story brimming with odd characters. But he does keep the action-packed narrative moving at a good pace, so this is a story well worth hearing. Most listeners will be ready to listen to the next installment in Barker's planned series. A.F. © AudioFile 2003, Portland, Maine-- Copyright © AudioFile, Portland, Maine
From Booklist
*Starred Review* Gr. 7-12. In the first of a planned four-book series, Barker imbues the traditional conventions of fantasy with a whimsical Wonderland quality, providing a host of bizarre characters, a fabulous landscape, and a coherent underlying mythology. Teenage Candy Quackenbush of Chickentown, Minnesota, begins (unbeknownst to her) a prophesied journey toward her destiny when she dives into a mysterious sea that appears outside the town. She is carried to Abarat, an unusual archipelago of 25 islands. Happy to get away from her abusive father, resigned mother, and boring town, Candy eagerly enters a series of zany adventures, making friends and eluding enemies as she finds herself caught in the struggle for power between the Lord of Midnight and the architect of the high-tech Commexo City. The multilayered adventure story not only embraces the lands of Oz, Wonderland, and Narnia but also offers a wink and a nod to Aldous Huxley's Brave New World. More than 100 full-color paintings by Barker are appropriately quirky, grotesque, and campy, effectively capturing and expanding on the nuances of the tale. Sally Estes
Copyright © American Library Association. All rights reserved
Book Description
Once upon a world
where time is place
a journey beyond imagination
is about to unfold....
It begins in the most boring place in the world: Chickentown, U.S.A. Candy Quackenbush lives in Chickentown, her heart bursting for some clue as to what her future might hold.
When the answer comes, it's not one she expects. Out of nowhere comes a wave, and Candy, led by a man called John Mischief (whose brothers live on the horns on his head), leaps into the surging waters and is carried away.
Where? To the ABARAT: a vast archipelago where every island is a different hour of the day, from the Great Head that sits in the mysterious twilight waters of Eight in the Evening, to the sunlit wonders of Three in the Afternoon, where dragons roam, to the dark terrors of Gorgossium, the island of Midnight, ruled over by the Prince of Midnight himself, Christopher Carrion.
As Candy journeys from one amazing place to another, making fast friends and encountering treacherous foes -- mechanical bugs and giant moths, miraculous cats and men made of mud, a murderous wizard and his terrified slave-she begins to realize something. She has been here before.
Candy has a place in this extraordinary world: she is here to help save the Abarat from the dark forces that are stirring at its heart. Forces older than Time itself, and more evil than anything Candy has ever encountered.
She's a strange heroine, she knows. But this is a strange world.
And in the Abarat, all things are possible.
Card catalog description
Candy Quackenbush of Chickentown, Minnesota, one day finds herself on the edge of a foreign world that is populated by strange creatures, and her life is forever changed.
About the Author
Clive Barker is the best-selling author of eighteen books, including his first book for children, The Thief of Always. He is also an acclaimed artist, film producer, and director. For four years Mr, Barker has been working on a vast array of paintings to illuminate the text of The Books Of Abarat, over one hundred of which can be found within this first volume.Mr. Barker lives in California with his partner, the photographer David Armstrong, and their daughter, Nicole. They share their house with four dogs, five goldfish, a parrot, fifteen rats, innumerable wild geckoes, a cockatiel, and a parrot called Malingo.
Abarat FROM OUR EDITORS
The Barnes & Noble Review
Clive Barker, the sultan of fantastic horror, has ventured out with another project aimed at younger audiences, this time a weighty and spellbinding first book in a series dubbed The Books of the Abarat.
Candy Quackenbush is a troubled yet good-natured Minnesotan girl, but when she ventures into an empty field one day and meets John Mischief, a creature with seven extra talking heads on his antlers, she's rendered awestruck and knows she's bound for a heap of adventure. Soon the two are narrowly escaping a dark hunter sent by the evil Lord Carrion and diving into the Sea of Izabella, a vast ocean containing 25 islands that stand for each hour of the day, plus a mystical Twenty-Fifth Hour. As Candy embarks on her adventure throughout this mind-bending archipelago, she visits the average citizens of Yebba Dim Day, joins a clan of tarrie-cats and slothlike Malingo to battle the dastardly Kaspar Wolfswinkel, and even gets a horrific taste of the Twenty-Fifth Hour itself.
Barker's first installment will send you excitedly jumping headfirst into the unknown, and you'll be itching to read more. An introduction to a fantastic world, Abarat introduces readers to an abundance of characters who play both major and secondary roles, but all seem to have a reason for being included -- not necessarily revealed here -- which makes the plot that much more suspenseful and thrilling. Candy is also a likable heroine, and her gutsy yet modest demeanor is an interesting fit with Abarat's quirky and surprising creatures. Complete with more than 100 pieces of color artwork by Barker himself, this is the start of an adventurous new series sure to win over Barker fans.
Matt Warner
FROM THE PUBLISHER
It Begins in the Most boring place in the world: Chickentown, U.S.A. There lives Candy Quackenbush, her heart bursting for some clue as to what her future might hold.
When the answer comes, it's not one she expects. Out of nowhere comes a wave, and Candy, led by a man called John Mischief (whose brothers live on the horns on his head), leaps into the surging waters and is carried away.
Where? To the Abarat: a vast archipelago where every island is a different hour of the day, from The Great Head that sits in the mysterious twilight waters of Eight in the Evening, to the sunlit wonders of Three in the Afternoon, where dragons roam, to the dark terrors of Gorgossium, the island of Midnight, ruled over by the Prince of Midnight himself, Christopher Carrion.
As Candy journeys from one amazing place to another, making fast friends and encountering treacherous foes -- mechanical bugs and giant moths, miraculous cats and men made of mud, a murderous wizard and his terrified slave -- she begins to realize something. She has been here before.
Candy has a place in this extraordinary world: she is here to help save the Abarat from the dark forces that are stirring at its heart. Forces older than Time itself, and more evil than anything Candy has ever encountered.
She's a strange heroine, she knows. But this is a strange world.
And in the Abarat, all things are possible.
FROM THE CRITICS
Publishers Weekly
Candy Quackenbush travels from Chickentown, Minn., to a fantastic otherworld of unbelievable characters, including the Lord of Midnight, Christopher Carrion. "The author's imagination runs wild as he conjures some striking imagery." (Barker's surreal illustrations are not included in this paperback.) Ages 10-up. (Sept.) Copyright 2004 Reed Business Information.
Children's Literature - Kathleen Karr
What can one say about the paper reprint of a proven best-seller? For starters, it is a handsome paperback. Instead of the usual pulp paper relegated to reprints this one retains its thick, glossy, heavyweight pagesthe better to showcase Clive Barker's hundred-plus full color paintings scattered through the text. It's still the same story, though: a fantasy about the teenage Candy Quackenbush from Chickentown, U.S.A., and her adventures in the mythical world of Abarat. Therein lies the problem. Writer and film director Barker has apparently studied the genre, made a list of every conceivable situation, every conceivable grotesque character, and cobbled them all togethernot particularly well, either (although to be fair, John Mischief and his brothers hold a certain charm.) Unless, of course, the book was meant as a tongue-in-cheek caricature from page one. Since the story dead ends in the middle of nowhere with the promise of a second book to follow, this scenario is unlikely. While awaiting the second coming, aficionados of true fantasy might prefer returning to the masters: Tolkien, Mervyn Peake, Philip Pullman. 2003 (orig. 2002), Joanna Cotler/HarperCollins, Ages 12 up.
KLIATT - Michele Winship
To quote from the review of the hardcover in KLIATT, November 2002: The first in a four-part series, Abarat takes readers into Clive Barker's imagination... Teenager Candy Quakenbush of Chickentown, Minnesota, stumbles upon a skeletal lighthouse in a field along with John Mischief, a "man" with the seven heads of his brothers growing from the antlers on his head. With Mischief, she crosses the border between her reality and that which lies beyond, finding herself in Abarat, a parallel world of 25 islands, each representing a different hour of the day, as well as the mysterious 25th hour. Candy takes possession of a key, and in doing so becomes the target of the evil Lord Carrion and his minions. As Candy travels through the islands, she encounters fantastic creatures, places, and adventures. Barker's world is complex, as is his writing, making Abarat more suitable for advanced readers of fantasy who can piece together multiple plots and tease out the underlying logic of an unfamiliar world... The appendix at the end of the book describes each of the islands and their characteristics, and might be a good place to begin reading. (An ALA Best Book for YAs and Top 10 Fantasy Book for Youth.) (Book One). KLIATT Codes: SA*Exceptional book, recommended for senior high school students, advanced students, and adults. 2002, HarperCollins, 431p., Ages 15 to adult.
School Library Journal
Candy Quackenbush is tired of her humdrum existence in boring Chickentown, MN. After skipping out on a particularly frustrating day of school, she wanders into an empty field at the edge of town, and suddenly her life takes a remarkable turn. Through a series of most unusual events, she finds herself transported to the Abarat, a magical realm composed of 25 islands, each representing one hour of the day, with the mysterious Twenty-Fifth designated for Time Outside of Time. As she travels around the islands, Candy becomes involved in a power struggle between two ruthless and bitter rivals, Rojo Pixler of Commexo City and Christopher Carrion, the Lord of Midnight. Each man seeks to control the island chain, and Candy may be the deciding factor in its survival or destruction. Barker is obviously more comfortable in the Abarat than he is in our more mundane world; the chapters that take place in Chickentown don't seem fully developed. Once Candy is safely in the fantastical realm, however, the story takes off. The rendering of the Abarat's locales, cultures, and mythology, combined with the author's own full-color illustrations and well-realized characters, allows readers to become quickly immersed in this beautiful and frightening world. In spite of a less-than-credible, almost preternatural calm in the face of the bizarre, Candy makes a fine protagonist, displaying strength, vulnerability, and a lack of the forced spunkiness displayed by some adventurous heroines. This first book in a series of four sets the stage nicely for what is sure to be a rollicking, epic ride.-Alison Ching, North Garland High School, Garland, TX Copyright 2002 Cahners Business Information.
AudioFile
Clive Barker's first novel for teens follows Candy Quackenbush from Chickentown, Minnesota, to the Abarat, an archipelago of 25 islandsone for each hour of the day and the 25th hour, "the time out of time." Richard Ferrone has a strong, clear voice that lends credence to the story, but his narration does little to guide the listener through Barker's fantastic world. Ferrone's vocal characterizations are inconsistent, a problem in a story brimming with odd characters. But he does keep the action-packed narrative moving at a good pace, so this is a story well worth hearing. Most listeners will be ready to listen to the next installment in Barker's planned series. A.F. © AudioFile 2003, Portland, Maine
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