The eagerly anticipated second volume of Clive Barkers four part fantasy series, Abarat: Days of Magic, Nights of War, picks up right where the highly praised first novel leaves off. Candy Quakenbush is still on the run from the Lord of Midnight, Christopher Carrion, who plans to establish a Permanent Midnight throughout the 25 islanads that make up Abarat. Candy, aided and abetted by a host of colorful new characters, including Malingo (the affable geshrat she rescued in Book One), continues to dodge Carrions hired assassins, as forces gather on both sides of Day and Night to prepare for the inevitable war between the Hours.
Days of Magic, Nights of War is a true series book--those who have not traveled to Abarat before will have a difficult time picking up the threads of Barkers complex mythical opus without having read the first installment. But teen readers who have been waiting breathlessly for Candys return are rewarded with a stunning sequel that reveals her true identity at the novels smashing climax. As in Abarat, Clive Barker's full-colored, organic illustrations of Abarats inhabitants stalk and swim across the pages like a Stephen King-meets-Dr. Seuss circus. There seems to be no end to Barkers ever-expanding idiosyncratic vision, and for that, fantasy fans of all ages can be grateful. --Jennifer Hubert
From School Library Journal
Grade 7-10–In this sequel to Abarat(HarperCollins, 2002), Candy Quackenbush is fighting for her life in the mysterious world of the Abarat. The powers of darkness, Christopher Carrion and his murderous grandmother, Mater Motley, plan to overtake it and make it a world of perpetual midnight. As Candy and her friends rush through various adventures, Carrion's obsession with finding her grows, along with his rage and frustration. He hires the Criss-Cross Man, Otto Houlihan, to hunt Candy down. A group of adventurers, including John Mischief and his brothers, continues to look for dragon-hunting hero Finnegan Hob. Candy learns Abarat's history and begins to understand the role she may play in its future. This second title relies on exposition from the first; readers without that grounding may find themselves lost in Abarat's complications. The threads of the narrative take a long time to weave into a unified story, but it's worth the time it takes. With a large cast, a complicated plot, and such varied geography, Barker keeps readers busy juggling, but all that work pays off as the suspense and tension mount. Candy and her allies are engaging characters, if uncomplicated; Carrion and his grandmother are more mustache-twirling than interesting. The Abaratian world is the jewel of this novel, dense and vividly rendered in both striking description and Barker's vibrant artwork. Fans of the first book, as well as of other robust fantasy titles like Garth Nix's Sabriel (HarperCollins, 1996) and Diana Wynne Jones's Dark Lord of Derkholm (Greenwillow, 1998), will enjoy it.–Sarah Couri, New York Public Library Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From Booklist
Gr. 7-12. The whimsy is back in full force in the sequel to Abarat (2002), but this story is quirkier, much darker, and laced with real horror. Candy Quakenbush of Chickentown, Minnesota, and the geshrat Malingo are traveling the islands of Abarat, taking in all the fantastic sights. Unfortunately, the Lord of Midnight and his evil minions are in hot pursuit. He is obsessed with Candy, but he knows she must die to prevent her thwarting his gruesome plans. The mystery of her birth haunts her as she gradually finds herself remembering things she shouldn't know, including magic, and she begins to wonder if the struggle between the Night-world and the Day-world is at the heart of why she is in the strange land. Barker lovingly and graphically describes the wonders of a magical world, and his vivid scenes of near captures, deaths, and a climactic sea battle that ends in Chickentown will keep readers on the edge of their seats. Once again, more than 100 unusual, full-color paintings by Barker enhance the story. Sally Estes
Copyright © American Library Association. All rights reserved
Book Description
Candy Quackenbush's adventures in the amazing world of the Abarat are getting more strange by the hour. Christopher Carrion, the Lord of Midnight, has sent his henchman to capture her. "Why?" she wonders. What would Carrion want with a girl from Minnesota? And why is Candy beginning to feel that the world of Abarat is familiar to her? Why can she speak words of magic she doesn't even remember learning?
There is a mystery here. And Carrion, along with his fiendish grandmother, Mater Motley, suspects that whatever Candy is, she could spoil their plans to take control of the Abarat.
Now Candy's companions must race against time to save her from the clutches of Carrion, and she must solve the mystery of her past before the forces of Night and Day clash and Absolute Midnight descends upon the islands.
A final war is about to begin. And Candy is going to need to make some choices that will change her life forever ...
Performed by Richard Ferrone
About the Author
Clive Barker is the best-selling author of eighteen books, including his first book for children, The Thief of Always. He is also an acclaimed artist, film producer, and director. For four years Mr, Barker has been working on a vast array of paintings to illuminate the text of The Books Of Abarat, over one hundred of which can be found within this first volume. Mr. Barker lives in California with his partner, the photographer David Armstrong, and their daughter, Nicole. They share their house with four dogs, five goldfish, a parrot, fifteen rats, innumerable wild geckoes, a cockatiel, and a parrot called Malingo.
Abarat: Days of Magic, Nights of War ANNOTATION
Candy Quackenbush's adventures in the Abarat continue as she makes a startling realization as to who she is, and the forces of Night begin plans for war.
FROM THE PUBLISHER
Candy Quackenbush's adventures in the amazing world of the Abarat are getting more strange by the hour. Christopher Carrion, the Lord of Midnight, has sent his henchman to capture her. Why? she wonders. What would Carrion want with a girl from Minnesota? And why is Candy beginning to feel that the world of Abarat is familiar to her? Why can she speak words of magic she doesn't even remember learning?
There is a mystery here. And Carrion, along with his fiendish grandmother Mater Motley, suspects that whatever Candy is, she could spoil their plans to take control of the Abarat.
Now Candy's companions must race against time to save her from the clutches of Carrion, and she must solve the mystery of her past before the forces of Night and Day clash and Absolute Midnight descends upon the islands.
A final war is about to begin. And Candy is going to need to make some choices that will change her life forever....