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   Book Info

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Warhosts of Vastmark: Ships of Merior #2 (Wars of Light & Shadow #3)  
Author: Janny Wurts
ISBN: 0061056677
Format: Handover
Publish Date: June, 2005
 
     
     
   Book Review


Book Description
The Mistwraith's curse of vengeance has locked two princes into an ever deeper pattern of enmity. Since the deception and betrayal which ended Ships of Merior, their struggle has widened to encompass the fates of the world. Lysaer, Prince of Light--committed to serving justice, deeply bitter over the total destruction of his fleet, he lacks the means to transport his vast warhost, but swears he will still capture Arithon, defenseless in his shipyard at the seaside village of Merior... Arithon, Master of Shadow--set back since the fire which has damaged the vessels he built to escape into freedom, he has no choice but to attempt the impossible: to so one ship launched before Lysaer's warhost can corner him, or to raise up a counterforce and meet on a field at a ruinous cost in bloodshed.


From the Publisher
The Mistwraith's curse of vengeance has locked two princes into an ever deeper pattern of enmity. Since the deception and betrayal which ended Ships of Merior, their struggle has widened to encompass the fates of the world. Lysaer, Prince of Light--committed to serving justice, deeply bitter over the total destruction of his fleet, he lacks the means to transport his vast warhost, but swears he will still capture Arithon, defenseless in his shipyard at the seaside village of Merior... Arithon, Master of Shadow--set back since the fire which has damaged the vessels he built to escape into freedom, he has no choice but to attempt the impossible: to so one ship launched before Lysaer's warhost can corner him, or to raise up a counterforce and meet on a field at a ruinous cost in bloodshed.


About the Author
Janny Wurts is the author of eleven novels, a collection of short stories, and the internationally best selling Empire trilogy written in collaboration with Raymond E. Feist. Her current release in her Wars of Light and Shadow series, Grand Conspiracy, and her forthcoming hardcover, Peril's Gate, are the culmination of more than twenty years of carefully evolved ideas. The cover images on the books, both in the US and abroad, are her own paintings, depicting her vision of characters and setting.Through her combined talents as a writer/illustrator, Janny has immersed herself in a lifelong ambition: to create a seamless interface between words and pictures that will lead reader and viewer beyond the world we know. Her lavish use of language lures the mind into a crafted realm of experience, with characters and events woven into a complex tapestry, and drawn with an intensity to leave a lasting impression. Her research includes a range of direct experience, lending her fantasy a gritty realism, and her scenes involving magic an almost visionary credibility. A self–taught painter, she draws directly from the imagination, creating scenes in a representational style that blurs the edges between dream and reality. She makes no preliminary sketches, but envisions her characters and the scenes that contain them, then executes the final directly from the initial pencil drawing.The seed idea for the Wars of Light and Shadow series occurred, when, in the course of researching tactic and weapons, she viewed a documentary film on the Battle of Culloden Moor. This was the first time she had encountered the historical context of that brutal event, with the embroidery of romance stripped from it. The experience gave rise to an awakening, which became anger, that so often, our education, literature and entertainment slant history in a manner that equates winners and losers with moral right and wrong, and the prevalent attitude, that killing wars can be seen as justifiable solutions when only one side of the picture is presented. Her series takes the stance that there are two sides to every question, and follows two characters who are half brothers. One a bard trained as a master of magecraft, and the other a born ruler with a charismatic passion for justice, have become cursed to lifelong enmity. As one sibling raises a devoted mass following, the other tries desperately to stave off defeat through solitary discipline and cleverness. The conflict sweeps across an imaginary world, dividing land and people through an intricate play of politics and the inborn prejudices of polarized factions already set at odds. Readers are led on a journey that embraces both viewpoints. The story explores the ironies of morality which often confound our own human condition-that what appears right and just, by one side, becomes reprehensible when seen from the opposite angle. What is apparently good for the many, too often causes devastating suffering to the nonconformist minority. Through the interactions between the characters themselves, the reader is left to their own discretion to interpret the moral impact of events. Says Janny of her work, "I chose to frame this story against a backdrop of fantasy because I could handle even the most sensitive issues with the gloves off-explore the myriad angles of our troubled times with the least risk of offending anyone's personal sensibilities. The result, I can hope, is an expanding journey of the spirit that explores the grand depths, and rises to the challenge of mapping the ethereal potential of an evolving planetary consciousness." Beyond writing, Janny's award winning paintings have been showcased in exhibitions of imaginative artwork, among them a commemorative exhibition for NASA's 25th Anniversary; the Art of the Cosmos at Hayden Planetarium in New York; and two exhibits of fantasy art, at both the Delaware Art Museum, and Canton Art Museum.




Warhosts of Vastmark: Ships of Merior #2 (Wars of Light & Shadow #3)

ANNOTATION

Lysaer, Prince of Light, lacks the means to transport his vast warhost, but swears he will still capture Arithon, Master of Shadow, defenseless in his shipyard at the seaside village of Merior. Arithon has no choice but to attempt the impossible--to see one ship launched before Lysaer can corner him, or to raise up a counterforce and meet in battle.

FROM THE PUBLISHER

The Mistwraith's curse of vengeance has locked two princes into an ever deeper pattern of enmity. Since the deception and betrayal which ended Ships of Merior, their struggle has widened to encompass the fates of the world.

Lysaer, Prince of Light—committed to serving justice, deeply bitter over the total destruction of his fleet, he lacks the means to transport his vast warhost, but swears he will still capture Arithon, defenseless in his shipyard at the seaside village of Merior...

Arithon, Master of Shadow—set back since the fire which has damaged the vessels he built to escape into freedom, he has no choice but to attempt the impossible: to so one ship launched before Lysaer's warhost can corner him, or to raise up a counterforce and meet on a field at a ruinous cost in bloodshed.

     



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