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   Book Info

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City of Glass: A Graphic Mystery  
Author: Paul Auster
ISBN: 0312423608
Format: Handover
Publish Date: June, 2005
 
     
     
   Book Review


From Publishers Weekly
Karasik and Mazzucchelli's 1994 comics adaptation of Auster's existentialist mystery novel, reprinted here with an introduction by Art Spiegelman, has been a cult classic for years. The Comics Journal named it one of the 100 best comics of the century. Miraculously, it deepens the darkness and power of its source. Auster's novel (about a novelist named Quinn who's mistaken for a detective named Paul Auster and loses his mind and identity in the course of a meaningless case) zooms around in metafictional spirals, but it doesn't have a lot of visual content. In fact, it's mostly about the breakdown of the idea of representation and the widening chasm between signifier and signified. So the artists, perversely and brilliantly, play fast and loose with the text. Mazzucchelli draws everything in a bluntly sketched, bold-lined style, and having set up a suitably film noir mood at the beginning, he substitutes literal depictions of what's happening for symbolic or iconic images wherever possible. One character's monologue about the loss of meaning in his speech is drawn as a long zoom down his throat, followed by Charon arising from a void, a cave drawing, a series of holes and symbols of muteness and finally a broken marionette at the bottom of a well. This reflected, shattered Glass introduces a whole new set of resonances to Auster's story, about the things images can and can't represent when language fails.Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.


From School Library Journal
Adult/High School–Auster's novella, originally published as part of the groundbreaking "Neo-Lit" series (Sun & Moon, 1985; o.p.), holds up in this adaptation. Daniel Quinn, a reclusive poet turned mystery writer living in New York City, receives calls from an unknown and perplexing individual who mistakes him for the detective Paul Auster (not to be confused with Auster the writer, who also appears in the book). After giving in to curiosity, Quinn accepts the case as protector of Peter Stillman, a young man whose father tortured him with experiments of sensory deprivation to discover the original language of God. As Quinn delves into the case, he becomes caught within the pair's obsessions. Karasik and Mazzucchelli tone down some of the metafictional aspects of the novella, but they streamline and focus the story without sacrificing too much of Auster's intent. Mazzucchelli's simple, straightforward artwork is ultimately what makes this version really work, transforming a highly intellectual tale based mostly around language and the word into a world of surreal visual meditations. The use of heavy black lines against a white background is reminiscent of the noir movies that partially influenced the original; when the characters dive further and further into insanity, the images become increasingly abstract. Combined with the unusual story, this technique makes for a unique introduction to some complex ideas of postmodernism without getting in the way of the plot.–Matthew L. Moffett, Northern Virginia Community College, Annandale Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.


Book Description
A graphic novel classic with a new introduction by Art Spiegelman

Quinn writes mysteries. The Washington Post has described him as a “post-existentialist private eye.” An unknown voice on the telephone is now begging for his help, drawing him into a world and a mystery far stranger than any he ever created in print.

Adapted by Paul Karasik and David Mazzucchelli, with graphics by David Mazzucchelli, Paul Auster’s groundbreaking, Edgar Award-nominated masterwork has been astonishingly transformed into a new visual language.



About the Author
Paul Auster is the author of eleven novels, most recently Oracle Night. His previous two novels, The Book of Illusions and Timbuktu, were national bestsellers. He lives in Brooklyn, New York.





City of Glass: A Graphic Mystery

FROM THE PUBLISHER

A graphic novel classic with a new introduction by Art Spiegelman

Quinn writes mysteries. The Washington Post has described him as a "post-existentialist private eye." An unknown voice on the telephone is now begging for his help, drawing him into a world and a mystery far stranger than any he ever created in print.

Adapted by Paul Karasik and David Mazzucchelli, with graphics by David Mazzucchelli, Paul Auster's groundbreaking, Edgar Award-nominated masterwork has been astonishingly transformed into a new visual language.

FROM THE CRITICS

Paul Di Filippo - The Washington Post

Karasik and Mazzucchelli's bold-lined black-and-white artwork is a fine match for Auster's original wordage (here abridged and condensed, to be sure). Their meticulous naturalism in most panels captures the groundedness of the original's New York setting. Employing a nine-panel grid with subtle variations on the majority of pages, the artists play fruitfully with the imagery of prison bars and windows.

Publishers Weekly

Karasik and Mazzucchelli's 1994 comics adaptation of Auster's existentialist mystery novel, reprinted here with an introduction by Art Spiegelman, has been a cult classic for years. The Comics Journal named it one of the 100 best comics of the century. Miraculously, it deepens the darkness and power of its source. Auster's novel (about a novelist named Quinn who's mistaken for a detective named Paul Auster and loses his mind and identity in the course of a meaningless case) zooms around in metafictional spirals, but it doesn't have a lot of visual content. In fact, it's mostly about the breakdown of the idea of representation and the widening chasm between signifier and signified. So the artists, perversely and brilliantly, play fast and loose with the text. Mazzucchelli draws everything in a bluntly sketched, bold-lined style, and having set up a suitably film noir mood at the beginning, he substitutes literal depictions of what's happening for symbolic or iconic images wherever possible. One character's monologue about the loss of meaning in his speech is drawn as a long zoom down his throat, followed by Charon arising from a void, a cave drawing, a series of holes and symbols of muteness and finally a broken marionette at the bottom of a well. This reflected, shattered Glass introduces a whole new set of resonances to Auster's story, about the things images can and can't represent when language fails. (July) Copyright 2004 Reed Business Information.

Library Journal

This is a masterly adaptation by Karasik and Mazzucchelli (nominated for both Eisner and Harvey Awards upon its original 1994 release) of Auster's 1985 novel of the same title. After the death of his wife and son, poet and playwright Daniel Quinn lives a life of quiet desolation. When a mysterious voice repeatedly calls him asking for Paul Auster, private eye, Quinn takes on the persona of Auster and becomes involved in the case of a man who as a child was shut in a dark room for nine years. Auster's novel of ideas isn't exactly tailor-made for a graphic representation. But Karasik and Mazzucchelli bring ingenuity and a deep understanding of the possibilities of the comics medium to the challenge. A new introduction by Art Spiegelman outlines the genesis of the project. Mature themes and a bit of nudity make this for adult collections, for which it's strongly recommended. Copyright 2004 Reed Business Information.

School Library Journal

Adult/High School-Auster's novella, originally published as part of the groundbreaking "Neo-Lit" series (Sun & Moon, 1985; o.p.), holds up in this adaptation. Daniel Quinn, a reclusive poet turned mystery writer living in New York City, receives calls from an unknown and perplexing individual who mistakes him for the detective Paul Auster (not to be confused with Auster the writer, who also appears in the book). After giving in to curiosity, Quinn accepts the case as protector of Peter Stillman, a young man whose father tortured him with experiments of sensory deprivation to discover the original language of God. As Quinn delves into the case, he becomes caught within the pair's obsessions. Karasik and Mazzucchelli tone down some of the metafictional aspects of the novella, but they streamline and focus the story without sacrificing too much of Auster's intent. Mazzucchelli's simple, straightforward artwork is ultimately what makes this version really work, transforming a highly intellectual tale based mostly around language and the word into a world of surreal visual meditations. The use of heavy black lines against a white background is reminiscent of the noir movies that partially influenced the original; when the characters dive further and further into insanity, the images become increasingly abstract. Combined with the unusual story, this technique makes for a unique introduction to some complex ideas of postmodernism without getting in the way of the plot.-Matthew L. Moffett, Northern Virginia Community College, Annandale Copyright 2004 Reed Business Information.

     



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