Book News, Inc.
In the schools where it is taught, game theory usually requires significant knowledge of a particular field and high level mathematics, but Dixit and Skeath have designed this text with a broad scope and chapter summaries and exercises, making it accessible for first year undergrads in any field (with some challenging chapters for mathematically advanced students). Coverage includes basic theory and techniques, classes of games, and specific applications of brinkmanship, voting, auctions, bargaining, and markets. -- Copyright © 1999 Book News, Inc., Portland, OR All rights reserved Book News, Inc.®, Portland, OR
Games of Strategy FROM THE PUBLISHER
Now available in a Second Edition, Games of Strategy remains the most accessible principles-level text for courses in game theory, addressing a remarkably broad range of concepts in a narrative that is both clear and compelling. Using resonant real-world examples, the authors simplify difficult theoretic ideas, helping students see the value of strategic thinking in a variety of situations. The text has been carefully updated for this Second Edition, including thorough revisions of the sections on sequential- and simultaneous-move games and those on voting and auctioning.This is an inviting introduction to game theory, offering students an engaging, comprehensive view of the discipline without assuming a prior knowledge of economics or complex mathematics (uses only high school algebra).
Author Biography: Avinash Dixit is the John J.F. Sherrerd University Professor of Economics at Princeton University. An internationally recognized economist, he has made important contributions in several major field, including game theory. He is the author of several books, including Thinking Strategically and Investment Under Uncertainty. Susan Skeath is Professor and Chair of Economics at Wellesley College, where she introduced game theory courses into the school's curriculum. She conducts research in international trade theory.
SYNOPSIS
Dixit (Princeton U.) and Skeath's (Wellesley College) textbook is designed for teaching game theory to first-or second-year college students at an introductory or "principles" level, and requires no prior knowledge of economics or political science or biology and only minimal knowledge of high-school mathematics. In addition to substantial revision of the material on the basic theory of sequential-and simultaneous-move games, the text has been thoroughly updated throughout, and new or improved examples and exercises incorporated in each chapter. A full glossary has also been added to the end of the book. Annotation ©2004 Book News, Inc., Portland, OR
FROM THE CRITICS
Booknews
In the schools where it is taught, game theory usually requires significant knowledge of a particular field and high level mathematics, but Dixit and Skeath have designed this text with a broad scope and chapter summaries and exercises, making it accessible for first year undergrads in any field (with some challenging chapters for mathematically advanced students). Coverage includes basic theory and techniques, classes of games, and specific applications of brinkmanship, voting, auctions, bargaining, and markets. Annotation c. Book News, Inc., Portland, OR (booknews.com)