Home | Best Seller | FAQ | Contact Us
Browse
Art & Photography
Biographies & Autobiography
Body,Mind & Health
Business & Economics
Children's Book
Computers & Internet
Cooking
Crafts,Hobbies & Gardening
Entertainment
Family & Parenting
History
Horror
Literature & Fiction
Mystery & Detective
Nonfiction
Professional & Technology
Reference
Religion
Romance
Science
Science Fiction & Fantasy
Sports & Outdoors
Travel & Geography
   Book Info

enlarge picture

Tom Clancy's Net Force: Virtual Vandals  
Author: Created by Tom Clancy
ISBN: 0425161730
Format: Handover
Publish Date: June, 2005
 
     
     
   Book Review
Tom Clancy's Net Force: Virtual Vandals

FROM THE PUBLISHER

From the #1 New York Times bestselling creators of Op-Center comes a different kind of law enforcement.

In the year 2010, computers are the new superpowers. Those who control them, control the world. To enforce the Net Laws, Congress creates the ultimate computer security agency within the FBI: Net Force.

When the director of Net Force is assassinated, Deputy Director Alex Michaels is thrust into one of the most powerful and dangerous positions in the world. At the same time, cyber-terrorists sabotage mainframe computers across the country, causing famine, chaos, and death.

Now Michaels and his team must find out who is responsible -- and what they have to gain. But there is another problem. If they assassinated one Net Force director, what will stop them from assassinating another?

A powerful examination of America's defense and intelligence systems of the future, Tom Clancy's Net Force is the creation of Tom Clancy and Steve Pieczenik, inspiring this novel as well as the explosive ABC Television miniseries.

FROM THE CRITICS

Publishers Weekly

Clancy's newest collaboration takes us to 2010, when the virtual Web looks like a stock-car race and gadgets and gizmos abound. Net Force, a computer security agency created by Congress, patrols the technological etherworld and those who hook into it. When the agency's director is assassinated, Deputy Director Alex Michaels suddenly finds himself in command. Diverted by the Chechen mastermind in Russia, Michaels and his forces are soon battling the New Mafia and an Irish assassin named "The Selkie." Out in the field, the Special Forces carry advanced armor and weapons systems while joshing around in cartoonlike jargon. The computer jocks drive their virtual Vipers to investigate "roadblocks" and "pileups." The equipment is interesting, but the action doesn't bear up under the ponderous exposition and flatter-than-a-floppy-disk characters. (Feb.) FYI: Net Force is soon to be an ABC mini-series.

VOYA - Donna Scanlon

Based on the Net Force mini-series and set sometime in the next century, these books are about the Net Force Explorers, a group of computer-savvy teenagers specially trained to help investigate on-line crime. The idea is that teenagers often know more about technology and can sometimes access places on the Internet where adults might look suspicious; virtual reality is now commonplace, and monitors and keyboards a thing of the past. In Virtual Vandals, Matt Hunter is sent to investigate a group of teen vandals suspected of disrupting virtual reality sites, while in The Deadliest Game, Megan O'Malley and Leif Anderson look for a player bent on sabotage in a complex virtual reality game. The reader is treated to a number of descriptions of virtual reality experiences and flashing around the Internet, but for all of the high tech trappings, this is very much formula fiction, and not a particularly original formula: teenagers recruited and trained for a government agency eventually stumble across something too dangerous for them to handle alone, and when they are told to back off, they persist anyway. Naturally, they do not say anything to anyone who could be at all useful and end up in the middle of a dangerous confrontation. At the end, after being plucked from the jaws of death, they get a stern (but slightly approving) lecture from their supervisor. It is hard to imagine teens beyond junior high taking an interest in this series. True, the series is mind candy, but the writing is a bit stilted and while obviously targeted at teens, the content underestimates them. Characterization is weak; one gets little information about the characters apart from their appearance and a few character quirks. The dialogue seems clich￯﾿ᄑd as well, and the plots are predictable. Although Clancy's name appears on the cover of the book, nothing says for certain that he is the actual co-author; whether he is or not, Clancy fans who reach for this series will probably be disappointed. You may wish instead to put your time and money toward scouting out good thrillers for your collection rather than these tepid wannabes. Note: This review was written and published to address The Deadliest Game and Virtual Vandals. VOYA Codes: 2Q 2P J (Better editing or work by the author might have warranted a 3Q; For the YA with a special interest in the subject; Junior High, defined as grades 7 to 9).

     



Home | Private Policy | Contact Us
@copyright 2001-2005 ReadingBee.com