From Publishers Weekly
The conclusion of Niles's Seven Circles trilogy offers the same brisk, workmanlike, game-flavored fantasy as its two predecessors. In the sphere of the Circles, Nayve, the last land of peace and harmony, is under attack by the hordes of the sinister Deathlord Karlath-Fayd, who uses the spirits of dead human warriors to crew his fleet. Meanwhile, the druids of Nayve are rallying to their defense their own human champions, such as Crazy Horse and the Aztec warrior Natac. Serious internal troubles in Nayve could be fatal, if it weren't for seekers of justice like the dwarf-woman Darann, who fights against a planned holocaust of the goblins. The forces of good still seem doomed, but Miradel the druid suspects that the villains are not what she's been told and, with Natac's help, unmasks the real enemy. While the basic plot and standard-brand races may be all too familiar to fantasy fans, role-playing gamers will appreciate the author's deft hand with military history. This is recommended for those moving on to accessible print fantasy from the Lord of the Rings movies.Copyright 2003 Reed Business Information, Inc.
Book Description
The final battle for the world of Neyve has begun. Druid magic has summoned warriors of all times and nations from Earth to Neyve where they will fight side by side with elves, dwarves, dragons, and centaurs against the armies of the dead commanded by Karlath-Fayd, the Deathlord...
The Goddess Worldweaver: Book Three of the Seven Circles Trilogy, Vol. 3 FROM OUR EDITORS
The Barnes & Noble Review
Nayve, the center realm of the seven spheres that comprise all living beings, is being attacked by Karlath-Fayd, the Deathlord, after more than five decades of massing a virtually unstoppable army of undead warriors. With an armada of thousands of black death ships headed across the Worldsea straight toward the peaceful world of Nayve, the nexus of all the seven realms, the Deathlord's motivation is simple: to rule the Seven Circles.
After the rising action in the first two novels of Niles's Seven Circles saga (Circle at Center and World Fall), an epic battle to end all battles begins as the ghost forces of the Deathlord fight the unified forces of human, troll, giant, elf, and dragon. As the war continues, it becomes evident that the ghost warriors will inevitably win because of their sheer numbers. Something drastic must be done. The druid priestess Miradel goes against the wishes of the Goddess Worldweaver, the deity who creates the tapestry that records the events of all seven realms, and travels to the Fifth Circle, the nightmarish realm of the Deathlord, to try and uncover a potential weakness. What she finds is guaranteed to turn the events of all three novels upside down!
Comparable to Terry Brooks's Shannara saga and Robert Jordan's Wheel of Time sequence in both scope and quality, Niles's Seven Circles novels are epic fantasy at its very best: fast paced, character driven narrative with enough action and adventure to fill twice as many books. Highly recommended. Paul Goat Allen
FROM THE PUBLISHER
"The threat of war has loomed over the spheres of the Seven Circles for more than five decades - and now the enemy has finally advanced, forcing the creatures of this peace-loving world into violent battle. If they lose, the seven Circles will belong to Karlath-Fayd - a brutal Deathlord whose rule promises everlasting misery. Their only hope rests with the magic of the druids - the most evolved beings of all - who have summoned legendary warriors of the past to fight alongside an army that encompasses all the races." And as they confront the evil that has descended upon them, Miradel, the druid priestess who has saved her home twice before, journeys to the center of the world - to discover once and for all why the Seven Circles have been engulfed by this enduring darkness, and what can be done to end it.
FROM THE CRITICS
Publishers Weekly
The conclusion of Niles's Seven Circles trilogy offers the same brisk, workmanlike, game-flavored fantasy as its two predecessors. In the sphere of the Circles, Nayve, the last land of peace and harmony, is under attack by the hordes of the sinister Deathlord Karlath-Fayd, who uses the spirits of dead human warriors to crew his fleet. Meanwhile, the druids of Nayve are rallying to their defense their own human champions, such as Crazy Horse and the Aztec warrior Natac. Serious internal troubles in Nayve could be fatal, if it weren't for seekers of justice like the dwarf-woman Darann, who fights against a planned holocaust of the goblins. The forces of good still seem doomed, but Miradel the druid suspects that the villains are not what she's been told and, with Natac's help, unmasks the real enemy. While the basic plot and standard-brand races may be all too familiar to fantasy fans, role-playing gamers will appreciate the author's deft hand with military history. This is recommended for those moving on to accessible print fantasy from the Lord of the Rings movies. (Mar. 4) FYI: Niles is the author of numerous works in TSR's Dragonlance saga. Copyright 2003 Cahners Business Information.