Acclaimed SF novelist Brian Herbert is the son of Dune author Frank Herbert. With his father, Brian wrote Man of Two Worlds and later edited The Notebooks of Frank Herbert's Dune. Kevin J. Anderson has written many bestsellers, alternating original SF with novels set in the X-Files and Star Wars universes. Together they bring personal commitment and a lifelong knowledge of the Dune Chronicles to this ambitious expansion of a series that transformed SF itself. Dune: House Atreides chronicles the early life of Leto Atreides, prince of a minor House in the galactic Imperium. Leto comes to confront the realities of power when House Vernius is betrayed in an imperial plot involving a quest for an artificial substitute to melange, a substance vital to interstellar trade that is found only on the planet Dune. Meanwhile, House Harkonnen schemes to bring Leto into conflict with the Tleilax, and the Bene Gesserit manipulate Baron Harkonnen as part of a plan stretching back 100 generations. In the Imperial palace, treason is afoot, and on Dune itself, planetologist Pardot Kynes embarks on a secret project to transform the desert world into a paradise.
Dune remains the bestselling SF novel ever, such that three decades later no prequel can possibly have the same impact. Yet in House Atreides the authors have written a compelling, labyrinthine, skillfully imagined extension of the world Frank Herbert created, which ably commands attention for almost 600 pages. It is powerful SF that continues a great tradition, and in itself is a very considerable achievement. --Gary S. Dalkin, Amazon.co.uk
From Publishers Weekly
It was a daunting task to describe the origins and intricacies of the many feuds, alliances, schemes and prophesies of one of the most beloved SF novels ever written. Herbert, the son of Frank Herbert, who wrote the original Dune, and Anderson (coauthor, Ai Pedrito!, etc.) have met the challenge admirably. Within a web of relationships in which no act has simple or predictable consequences, they lay the foundations of the Dune saga. Duke Atreides and his son Leto are faced with an attack by their ancient rival, House Harkonnen. Eight-year-old Duncan Idaho strikes a small blow against the cruel Harkonnens by escaping their territory and defecting into the service of the duke. Emperor Elrood, Ruler of the Known Universe, takes vengeance on the machine planet Ix in retribution for a personal affront. Elrood, in turn, is maneuvered off the throne by his son Shaddam. The Bene Gesserits' 1000-year-old plan for breeding a perfect beingAthe Kwisatz HaderachAnears completion. And behind it all lies the harsh, desert world of Dune, the only planet in the known worlds to harbor the mysterious and powerful Spice, which everyone wants to control and one man, paleontologist Kynes, seeks to understand in his quest to make Dune flower again. Though the plot here is intricate, even readers new to the saga will be able to follow it easily (minute repetitions of important points help immensely), as the narrative weaves among the many interconnected tales. The attendant excitement and myriad revelations not only make this novel a terrific read in its own right but will inspire readers to turn, or return, to its great predecessor. (Oct.) FYI: Dune: House Atreides launches a proposed trilogy. Copyright 1999 Reed Business Information, Inc.
From Library Journal
For those of us who think Frank Herbert should have been granted a divine dispensation by which he could write Dune stories in perpetuity, the publication last year of the series prequel, Dune: House Atreides, the first volume in a scheduled trilogy, was manna from heaven. Working from a cache of recently discovered character and plot notes, son and critically praised sf author Brian Herbert and Nebula Award nominee Anderson collaborate on this lush and textured cosmos and its complex sequence of events in the 40 years preceding the inaugural book, Dune. The epic dramas and intrigues interwoven among the numerous subplots are deftly handled and include the history behind the Atreides-Harkonnen feud; the attempts of Emperor Elrood's treacherous son, Shaddam, to usurp the throne; and the maligned and long-suffering slave boy, Duncan Idaho. This work is brilliantly performed by Tim Curry, whose honeyed and stentorian voice is matched in beautiful and elegant synchronicity with the prose. Verily, a gift on all levels, this is one of the stellar audiobook contributions of the season and is an obligatory acquisition for all libraries.ABarry X. Miller, Austin P.L., TX Copyright 2000 Reed Business Information, Inc.
The New York Times Book Review, Gerald Jonas
The good news is that the new work captures the sense of seriousness that distinguished the earlier books.
From AudioFile
Tim Curry's voice provides the spice that flavors the prequel to DUNE. This futuristic soap opera might have been tedious with a lesser performer, but it becomes a tour de force in Curry's able hands. He clearly relishes the roles of villains Crown Prince Shaddam and his conniving aide, Fenring. He injects sinister glee into their characterizations, while giving heroic characters, such as young Duke Leto Atreides, voices of heroic confidence. The abridgment of this many-threaded tale of rebellion and the search for the secrets of the desert planet Arrakis is handled well, covering a lot of ground in its nine hours. J.A.S. © AudioFile 2000, Portland, Maine-- Copyright © AudioFile, Portland, Maine
From Booklist
For nearly 35 years, Frank Herbert's Dune has been a favorite of science fiction readers, the kind of novel that is read over and over again, until the characters seem like old friends or, in some cases, old enemies. Herbert talked of going back to explore the lives of the generation preceding that of his hero, Paul Atreides, but died before writing that particular story. He left behind a sheaf of notes on the characters and events of it; however, that was discovered only a few years ago. Now his son Brian has collaborated with experienced sf writer Anderson and filled out those notes. If the results don't quite live up to the blend of politics, philosophy, and action that made Dune a classic, exploring the world of Duke Leto Atreides and Baron Vladimir Harkonnen should fascinate most of Dune's vast fandom. The events behind the Atreides-Harkonnen feud, the secret heritage of Jessica, the world of the fanatical Bene Tleilax, and many other mysteries are revealed, with the promise of more to come. Tendrils of narrative follow the planetologist Pardot Kynes on Arrakis, the young Shaddam Corrino plotting for the emperor's throne, the child Duncan Idaho suffering under the Harkonnen boot heel. Other names and places will be instantly recognizable by Dune devotees. Interest should run very high for this first volume of a planned trilogy of which Herbert pere would be proud. Roberta Johnson
From Kirkus Reviews
Since Frank Herbert, author of the mighty Dune series (ending with Chapterhouse: Dune, 1985) died in 1986, rumors have been circulating that his son Brian (Sudanna, Sudanna, 1985) would continue the saga. Finally, in collaboration with Anderson (Star Wars novels, X-files novels, thrillers, etc.) he has: the action of this prequel occurs several decades before that of Dune, the series opener. In a far-future galactic empire, everything from commerce and politics to interstellar travel and longevity depends on a miraculous spice, mlange, whose sole source is the desert planet Arrakis. The Emperor, Elrood IX of House Corrino, sends scientist Pardot Kynes to Arrakis to study its puzzling ecology. Elrood's son Shaddam, meanwhile, plots with the assassin Hasimir Fenring to murder his father, while simultaneously prodding the old emperor to conspire with the despised, genetic-whiz Tleilaxu to develop an artificial source of the spice. A young, lean Baron Harkonnen oversees Arrakis and spice production, while his deadly rival, Paulus Atreides, sends his son, 14-year-old Leto, to planet Ix to study its sophisticated machines. The manipulative Reverend Mothers of the Bene Gesserit sisterhood require both Harkonnen and Atreides genes to achieve their long-standing objective of breeding an omniscient psychic that they can control while remaining dependent on a poisonous spice-liquor to ignite ancestral memories. Undeniably, the authors have accepted a formidable challenge. So how does their effort stack up against Frank Herbert's originals? Well, the plotting's as devious and complicated if less subtle, and it's comparable in scope, with gratifying inventive touches. Still, the disappointingly lightweight characters make for less powerful drama. In a word, satisfying: all Dune fans will want to investigate, newcomers will be tempted, and it should promote fresh interest in the magnificent original series. (Author tour) -- Copyright ©1999, Kirkus Associates, LP. All rights reserved.
Review
"[Fans] rejoice in this chance to return to one of science fiction's most appealing futures."
--The New York Times Book Review
Review
"[Fans] rejoice in this chance to return to one of science fiction's most appealing futures."
--The New York Times Book Review
Book Description
The New York Times bestselling prequel to the classic award-winning saga by Frank Herbert.
Frank Herbert's award-winning Dune chronicles captured the imagination of millions of readers worldwide. By his death in 1986, Herbert had completed six novels in the series, but much of his vision remained unwritten. Now, working from his father's recently discovered files, Brian Herbert and bestselling novelist Kevin J. Anderson collaborate on a new novel, the prelude to Dune—where we step onto the planet Arrakis...decades before Dune's hero, Paul Muad'Dib Atreides, walks its sands.
Here is the rich and complex world that Frank Herbert created, in the time leading up to the momentous events of Dune. As Emperor Elrood's son plots a subtle regicide, young Leto Atreides leaves for a year's education on the mechanized world of Ix; a planetologist named Pardot Kynes seeks the secrets of Arrakis; and the eight-year-old slave Duncan Idaho is hunted by his cruel masters in a terrifying game from which he vows escape and vengeance. But none can envision the fate in store for them: one that will make them renegades—and shapers of history.
From the Inside Flap
The New York Times bestselling prequel to the classic award-winning saga by Frank Herbert.
Frank Herbert's award-winning Dune chronicles captured the imagination of millions of readers worldwide. By his death in 1986, Herbert had completed six novels in the series, but much of his vision remained unwritten. Now, working from his father's recently discovered files, Brian Herbert and bestselling novelist Kevin J. Anderson collaborate on a new novel, the prelude to Dune—where we step onto the planet Arrakis...decades before Dune's hero, Paul Muad'Dib Atreides, walks its sands.
Here is the rich and complex world that Frank Herbert created, in the time leading up to the momentous events of Dune. As Emperor Elrood's son plots a subtle regicide, young Leto Atreides leaves for a year's education on the mechanized world of Ix; a planetologist named Pardot Kynes seeks the secrets of Arrakis; and the eight-year-old slave Duncan Idaho is hunted by his cruel masters in a terrifying game from which he vows escape and vengeance. But none can envision the fate in store for them: one that will make them renegades—and shapers of history.
From the Back Cover
"[Fans] rejoice in this chance to return to one of science fiction's most appealing futures."
--The New York Times Book Review
About the Author
Brian Herbert, the son of Frank Herbert, is the author of numerous acclaimed science fiction novels, including Sidney's Comet; Sudanna, Sudanna; Prisoners of Arrion; Race for God; and Man of Two Worlds (written with Frank Herbert). He has also written Dreamer of Dune, a comprehensive biography of his illustrious father.
Kevin J. Anderson has written twenty-five national bestsellers and has been nominated for the Nebula Award, the Bram Stoker Award, and the SFX Reader's Choice Award. He also holds the Guinness world record for "Largest Single-Author Book Signing."
From the Hardcover edition.
Excerpt. © Reprinted by permission. All rights reserved.
Melange is the financial crux of CHOAM activities. Without this spice, Bene Gesserit Reverend Mothers could not perform feats of observation and human control, Guild Navigators could not see safe pathways across space, and billions of Imperial citizens would die of addictive withdrawal. Any simpleton knows that such dependence upon a single commodity leads to abuse. We are all at risk.
--CHOAM Economic Analysis of Materiel Flow Patterns
Lean and muscular, Baron Vladimir Harkonnen hunched forward next to the ornithopter pilot. He peered with spider-black eyes through the pitted windowplaz, smelling the ever-present grit and sand.
As the armored 'thopter flew high overhead, the white sun of Arrakis dazzled against unrelenting sands. The sweeping vista of dunes sizzling in the day's heat made his retinas burn. The landscape and sky were bleached of color. Nothing soothed the human eye.
Hellish place.
The Baron wished he could be back in the industrialized warmth and civilized complexity of Giedi Prime, the central world of House Harkonnen. Even stuck here, he had better things to do back at the local family headquarters in the city of Carthag, other diversions to suit his demanding tastes.
But the spice harvesting must take precedence. Always. Especially a huge strike such as the one his spotters had reported.
In the cramped cockpit, the Baron lounged with well-postured confidence, ignoring the buffet and sway of air currents. The 'thopter's mechanical wings beat rhythmically like a wasp's. The dark leather of his chestpiece fit tightly over well-toned pectorals. In his mid-forties, he had rakish good looks; his reddish gold hair had been cut and styled to exacting specifications, enhancing his distinctive widow's peak. The Baron's skin was smooth, his cheekbones high and well sculpted. Sinewy muscles stood out along his neck and jaw, ready to contort his face into a scowl or a hard smile, depending on circumstances.
"How much farther?" He looked sideways at the pilot, who had been showing signs of nervousness.
"The site is in the deep desert, m'Lord Baron. All indications are that this is one of the richest concentrations of spice ever excavated."
The flying craft shuddered on thermals as they passed over an outcropping of black lava rock. The pilot swallowed hard, focusing on the ornithopter's controls.
The Baron relaxed into his seat and quelled his impatience. He was glad the new hoard was far from prying eyes, away from Imperial or CHOAM corporate officials who might keep troublesome records. Doddering old Emperor Elrood IX didn't need to know every damned thing about Harkonnen spice production on Arrakis. Through carefully edited reports and doctored accounting journals, not to mention bribes, the Baron told the off-planet overseers only what he wanted them to know.
He swiped a strong hand across the sheen of sweat on his upper lip, then adjusted the 'thopter's environment controls to make the cockpit cooler, the air more moist.
The pilot, uncomfortable at having such an important and volatile passenger in his care, nudged the engines to increase speed. He checked the console's map projection again, studied outlines of the desert terrain that spread as far as they could see.
Having examined the cartographic projections himself, the Baron had been displeased by their lack of detail. How could anyone expect to find his way across this desert scab of a world? How could a planet so vital to the economic stability of the Imperium remain basically uncharted? Yet another failing of his weak younger demibrother, Abulurd.
But Abulurd was gone, and the Baron was in charge. Now that Arrakis is mine, I'll put everything in order. Upon returning to Carthag, he would set people to work drawing up new surveys and maps, if the damned Fremen didn't kill the explorers again or ruin the cartography points.
For forty years, this desert world had been the quasi-fief of House Harkonnen, a political appointment granted by the Emperor, with the blessing of the commercial powerhouse CHOAM--the Combine Honnete Ober Advancer Mercantiles. Though grim and unpleasant, Arrakis was one of the most important jewels in the Imperial crown because of the precious substance it provided.
However, upon the death of the Baron's father, Dmitri Harkonnen, the old Emperor had, through some mental deficiency, granted the seat of power to the softhearted Abulurd, who had managed to decimate spice production in a mere seven years. Profits plunged, and he lost control to smugglers and sabotage. In disgrace, the fool had been yanked from his position and sent off without official title to Lankiveil, where even he could do little damage to the self-sustaining whale-fur activities there.
Immediately upon being granted the governorship, Baron Vladimir Harkonnen had set out to turn Arrakis around. He would make his own mark, erase the legacy of mistakes and bad judgment.
In all the Imperium, Arrakis--a hellhole that some might consider a punishment rather than a reward--was the only known source of the spice melange, a substance worth far more than any precious metal. Here on this parched world, it was worth even more than its weight in water.
Without spice, efficient space travel would be impossible ... and without space travel, the Imperium itself would fall. Spice prolonged life, protected health, and added a vigor to existence. The Baron, a moderate user himself, greatly appreciated the way it made him feel. Of course, the spice melange was also ferociously addictive, which kept the price high....
The armored 'thopter flew over a seared mountain range that looked like a broken jawbone filled with rotted teeth. Up ahead the Baron could see a dust cloud extending like an anvil into the sky.
"Those are the harvesting operations, m'Lord Baron."
Hawklike attack 'thopters grew from black dots in the monochrome sky and swooped toward them. The communicator pinged, and the pilot sent back an identification signal. The paid defenders--mercenaries with orders to keep out unwelcome observers--circled away and took up protective positions in the sky.
So long as House Harkonnen maintained the illusion of progress and profits, the Spacing Guild didn't need to know about every particular spice find. Nor did the Emperor, nor CHOAM. The Baron would keep the melange for himself and add it to his huge stockpiles.
After Abulurd's years of bumbling, if the Baron accomplished even half of what he was capable of, CHOAM and the Imperium would see a vast improvement. If he kept them happy, they wouldn't notice his substantial skim, would never suspect his secret spice stashes. A dangerous stratagem if discovered ... but the Baron had ways of dealing with prying eyes.
As they approached the plume of dust, he took out a pair of binoculars and focused the oil lenses. The magnification permitted him to see the spice factory at work. With its giant treads and enormous cargo capacity, the mechanical monstrosity was incredibly expensive--and worth every solari expended to maintain it. Its excavators kicked up cinnamon-red dust, gray sand, and flint chips as they dug down, scooping up the surface of the desert, sifting for aromatic spice.
Mobile ground units ranged across the open sand in the vicinity of the factory, dipping probes beneath the surface, scraping samples, mapping the extent of the buried spice vein. Overhead, heavier machinery borne by jumbo ornithopters circled, waiting. Peripherally, spotter craft cruised up and down the sands with alert watchers searching for the telltale ripples of wormsign. One of the great sandworms of Arrakis could swallow their entire operation whole.
"M'Lord Baron," the pilot said and handed the communicator wand over to him, "the captain of the work crew wishes to speak with you."
"This is your Baron." He touched his ear to listen to the pickup. "Give me an update. How much have you found?"
Below on the sands, the crew captain answered, his voice gruff, his manner annoyingly unimpressed with the importance of the man to whom he was speaking. "Ten years working spice crews, and this deposit's beyond anything I've ever seen. Trouble is, it's buried deep. Normally, you know, we find the spice exposed by the elements. This time it's densely concentrated, but ..."
The Baron waited for only a moment. "Yes, what is it?"
"Something strange going on here, sir. Chemically, I mean. We've got carbon dioxide leaking from below, some sort of a bubble beneath us. The harvester's digging through outer layers of sand to get at the spice, but there's also water vapor."
"Water vapor!" Such a thing was unheard-of on Arrakis, where the moisture content of the air was nearly unmeasurable, even on the best of days.
"Could have stumbled on an ancient aquifer, sir. Maybe buried under a cap of rock."
The Baron had never imagined finding running water beneath the surface of Arrakis. Quickly he considered the possibilities of exploiting a free-flowing water resource by selling it to the populace. That was sure to upset the existing water merchants, who had grown too swollen with self-importance anyway.
His basso voice rumbled. "Do you think it's contaminating the spice somehow?"
"Not able to say, sir," said the crew captain. "Spice is strange stuff, but I've never seen a pocket like this before. It doesn't seem ... right somehow."
The Baron looked over at the 'thopter pilot. "Contact the spotters. See if they've picked up any wormsign yet."
"No wormsign, m'Lord," the pilot said, scanning the reply. The Baron noticed sparkles of sweat on the man's forehead.
"How long has the harvester been down there?"
"Nearly two standard hours, sir."
Now the Baron scowled. One of the worms should definitely have come before now.
Inadvertently, the pilot had left the comsystem open, and the crew captain gruffly acknowledged over the speaker. "Never had this much time either, sir. The worms always come. Always. But something's going on down here. Gases are increasing. You can smell it in the air."
Taking a deep breath of the recycled cabin air, the Baron detected the musky cinnamon smell of raw melange scooped from the desert. The ornithopter flew in a holding pattern now, several hundred meters from the main harvester.
"We're also detecting vibrations underground, some kind of a resonance. I don't like it, sir."
"You're not paid to like it," the Baron replied. "Is it a deep worm?"
"I don't think so, sir."
He scanned the estimates being transmitted from the spice harvester. The numbers boggled his mind. "We're getting as much from this one excavation as a month's production on my other sites." He drummed his fingers on his right thigh in a rhythmic pattern.
"Nevertheless, sir, I suggest that we prepare to pack up and abandon the site. We could lose--"
"Absolutely not, Captain," the Baron said. "There's no wormsign, and you've already got nearly a full factory load. We can bring down a carryall and give you an empty harvester if you need it. I'm not leaving behind a fortune in spice just because you're getting nervous ... just because you have an uneasy feeling. Ridiculous!"
When the work leader tried to push his point, the Baron interrupted, "Captain, if you're a nervous coward, you're in the wrong profession and in the employ of the wrong House. Carry on." He switched off the communicator and made a mental note to remove that man from his position as soon as possible.
Carryalls hovered above, ready to retrieve the spice harvester and its crew as soon as a worm appeared. But why was it taking so long for one to come? Worms always protected the spice.
Spice. He tasted the word in his thoughts and on his lips.
Veiled in superstition, the substance was an unknown quantity, a modern unicorn's-horn. And Arrakis was inhospitable enough that no one had yet deciphered the origin of melange. In the vast canvas of the Imperium, no explorer or prospector had found melange on any other planet, nor had anyone succeeded in synthesizing a substitute, despite centuries of attempts. Since House Harkonnen held the planetary governorship of Arrakis, and therefore controlled all spice production, the Baron had no wish to see a substitute developed, or any other source found.
Expert desert crews located the spice, and the Imperium used it--but beyond that, the details didn't concern him. There was always risk to spice workers, always the danger that a worm would attack too soon, that a carryall would malfunction, that a spice factory would not be lifted away in time. Unexpected sandstorms could come up with startling speed. The casualty rate and the equipment losses to House Harkonnen were appalling ... but melange paid off nearly any cost in blood or money.
As the ornithopter circled in a steady, thrumming rhythm, the Baron studied the industrial spectacle below. Baking sun glinted off the spice factory's dusty hull. Spotters continued to prowl the air, while groundcars cruised beneath them, taking samples.
Still no sign of a worm, and every moment allowed the crew to retrieve more spice.The workers would receive bonuses--except for that captain--and House Harkonnen would become richer. The records could be doctored later.
The Baron turned to the pilot. "Call our nearest base. Summon another carryall and another spice factory. This vein seems inexhaustible." His voice trailed off. "If a worm hasn't shown up by now, there just might be time...."
The ground crew captain called back, broadcasting on a general frequency since the Baron had shut down his own receiver. "Sir, our probes indicate that the temperature is rising deep below--a dramatic spike! Something's going on down there, a chemical reaction. And one of our ground-roving teams just broke into a swarming nest of sandtrout."
The Baron growled, furious with the man for communicating on an unencrypted channel. What if CHOAM spies were listening? Besides, no one cared about sandtrout. The jellylike creatures deep beneath the sand were as irrelevant to him as flies swarming around a long-abandoned corpse.
He made a mental note to do more to this weakling captain than just remove him from the work crews and deny him a bonus. That gutless bastard was probably handpicked by Abulurd.
The Baron saw tiny figures of scouts tracking through the sands, running about like ants maddened with acid vapor. They rushed back to the main spice factory. One man leaped off his dirt-encrusted rover and scrambled toward the open door of the massive machine.
"What are those men doing? Are they abandoning their posts? Bring us down closer so I can see."
The pilot tilted the ornithopter and descended like an ominous beetle toward the sand. Below, the men leaned over, coughing and retching as they tried to drag filters over their faces. Two stumbled on the shifting sand. Others were rapidly battening down the spice factory.
"Bring the carryall! Bring the carryall!" someone cried.
The spotters all reported in. "I see no wormsign."
"Still nothing."
"All clear from here," said a third.
"Why are they evacuating?" the Baron demanded, as if the pilot would know.
"Something's happening," the crew captain
The ground bucked. Four workers stumbled and pitched facefirst onto the sand before they could reach the ramp to the spice factory.
"Look, m'Lord!" The pilot pointed downward, his voice filled with awe. As the Baron stopped focusing on the cowardly men, he saw the sand trembling all around the excavation site, vibrating like a struck drumhead.
The spice harvester canted, slipped to one side. A crack opened in the sands, and the whole site began to swell from beneath the ground, rising in the air like a gas bubble in a boiling Salusan mudpot.
"Get us out of here!" the Baron shouted. The pilot stared for a fraction of a second, and the Baron swept his left hand with the speed of a cracked whip, striking the man hard on the cheek. "Move!"
The pilot grabbed the 'thopter controls and wrenched them into a steep ascent. The articulated wings flapped furiously.
On the terrain below, the swollen underground bubble reached its apex--then burst, hurling the spice harvester, the mobile crews, and everything else up off the surface. A gigantic explosion of sand sprayed upward, carrying broken rock and volatile orange spice. The mammoth factory was crushed and blasted to pieces, scattered like lost rags in a Coriolis storm.
"What the devil happened?" The Baron's dark eyes went wide in disbelief at the sheer magnitude of the disaster. All that precious spice gone, swallowed in an instant. All the equipment destroyed. The loss in lives hardly occurred to him, except for the wasted costs of crew training.
"Hang on, m'Lord," the pilot cried. His knuckles turned white on the controls.
A hammer-blast of wind struck them. The armored ornithopter turned end over end in the air, wings flailing. The engines whined and groaned, trying to maintain stability. Pellets of high-velocity sand struck the plaz windowports. Dust-clogged, the 'thopter's motors made sick, coughing sounds. The craft lost altitude, dropping toward the seething maw of the desert.
The pilot shouted unintelligible words. The Baron clutched his crash restraints, saw the ground coming toward them like an inverted bootheel to squash an insect.
As head of House Harkonnen, he had always thought he would die by a treacherous assassin's hand ... but to fall prey to an unpredictable natural disaster instead--the Baron found it almost humorous.
As they plunged, he saw the sand open like a festering sore. The dust and raw melange were being sucked down, turned over by convection currents and chemical reactions. The rich spice vein of only moments before had turned into a leprous mouth ready to swallow them.
But the pilot, who had seemed weak and distractible during their flight, became rigid with concentration and determination. His fingers flew over sky rudder and engine throttle controls, working to ride the currents, switching flow from one motor to another to discharge dust strangulation in the air intakes.
Finally the ornithopter leveled off, steadied itself again, and cruised low over the dune plain. The pilot emitted an audible sigh of relief.
Where the great opening had been ripped into the layered sand, the Baron now saw glittering translucent shapes like maggots on a carcass: sandtrout, rushing toward the explosion. Soon giant worms would come, too. The monsters couldn't possibly resist this.
Try as he might, the Baron couldn't understand spice. Not at all.
The 'thopter gained altitude, taking them toward the spotters and the carryalls that had been caught unawares. They hadn't been able to retrieve the spice factory and its precious cargo before the explosion, and he could blame no one for it--no one but himself. The Baron had given them explicit orders to remain out of reach.
"You just saved my life, pilot. What is your name?"
"Kryubi, sir."
"All right, then, Kryubi--have you ever seen such a thing? What happened down there? What caused that explosion?"
The pilot took a deep breath. "I've heard the Fremen talking about something they call a ... spice blow." He seemed like a statue now, as if the terror had transformed him into something much stronger. "It happens in the deep desert, where few people can see."
"Who cares what the Fremen say?" He curled his lip at the thought of the dirty, nomadic indigents of the great desert. "We've all heard of spice blows, but nobody's ever actually seen one. Crazy superstitions."
"Yes, but superstition usually has some kind of basis. They see many things out in the desert." Now the Baron admired the man for his willingness to speak out, though Kryubi must know of his temper and vindictiveness. Perhaps it would be wise to promote him....
"They say a spice blow is a chemical explosion," Kryubi continued, "probably the result of a pre-spice mass beneath the sands."
The Baron considered this; he couldn't deny the evidence of his own eyes. One day maybe someone would understand the true nature of melange and be able to prevent disasters like this. So far, because the spice was seemingly inexhaustible to those willing to make the effort, no one had bothered with a detailed analysis. Why waste time on tests, when fortunes waited to be made? The Baron had a monopoly on Arrakis--but it was also a monopoly based on ignorance.
He gritted his teeth and knew that once they returned to Carthag he would be forced to blow off some steam, to release his pent-up tensions on "amusements," perhaps a bit more vigorously than he had earlier intended. He would have to find a special candidate this time--not one of his regular lovers, but someone he would never have use for again. That would free him of restraint.
Looking down, he thought, No longer any need to hide this site from the Emperor. They would record it, log it as a find, and document the destruction of the crew and equipment. No need to manipulate the records now. Old Elrood would not be pleased, and House Harkonnen would have to absorb this financial setback.
As the pilot circled around, the surviving spice crew assessed their damages on the ground, and over the comlink reported losses of men, equipment, and spice load. The Baron felt rage boiling within him.
Damn Arrakis! he thought. Damn the spice, and damn our dependence on it!
From the Hardcover edition.
Dune: House Atreides FROM OUR EDITORS
Return to Dune
With Frank Herbert's death in 1986, the science fiction phenomenon known as the Dune series seemed fated to end with its sixth volume, Chapterhouse: Dune. However, Herbert's son Brian, working from his father's recently discovered files, now collaborates with bestselling author Kevin J. Anderson to give us the grand narrative themes, star-sweeping political tensions, and impassioned exploits of the original work in its prequel, Dune: House Atreides.
Some background -- or, depending on your current viewpoint, perhaps foreground -- first: Dune is the sprawling and intricate saga of the desert planet Arrakis, also known as Dune, the very heart of a vast galactic empire and all its rebel factions. Dune is the only source of Melange, a spice that grants psychic powers and near-immortality to interstellar pilots. As per the Emperor's orders, Arrakis has traded hands from the violent Harkonnen to House Atreides. Led by the Baron, the Harkonnen scheme, subvert, and viciously murder most opposition in an effort to keep Arrakis for themselves. Eventually young Duke Paul Atreides is exiled on the planet's cruel surface and left to die. There he is rescued by the Fremen, a obscurely religious tribe of desert dwellers, is eventually renamed Muad'dib, and becomes the Fremen's leader in his attempt to regain the planet for House Atreides. Paul is not only mystically enhanced by the mysterious spice itself but might very well be a prophesied messiah.
Dune: House Atreides takes place four decades before the events of the first novel. Emperor Elrood IX of House Corrino, ruler of most of known space, sits upon the Golden Lion throne and orders planetologist Pardot Kynes to Arrakis to study the secrets of the addictive Melange. However, impatient to begin his own tyrannical reign, the Emperor's son, Shaddam, plots to kill his father with the aid of the assassin Hasimir Fenring. The Baron Harkonnen, still in charge of Arrakis and the production of Melange, must also counter the ploys of his enemies from the House Atreides. Paulus Atreides dispatches his teenage son, Leto (who will one day be father of Paul Maud'dib), to the mechanized planet Ix to learn what he can of advanced technology. The eight-year old Duncan Idaho, a slave who is stalked and tortured by his sadistic masters, eventually escapes and seeks his revenge. The religious order of Bene Gesserit "witches" works in secret to breed the "Kwisatz Haderach," a superhuman psychic child who can only be created through the manipulation of both Atreides and Harkonnen genes.
Few undertakings in the science fiction arena could present the formidable challenge that a prequel to Dune would pose. Frank Herbert's original novel won both the Hugo and Nebula awards, capturing the imaginations of readers all over the world and giving them a brand of SF that had never been known before. However, few could be better suited to accept the taxing trials than the team of Herbert and Anderson. Brian Herbert collaborated with his father on the elder's last published novel, Man of Two Worlds. Kevin J. Anderson, author of several Star Wars novels (Darksaber, The Emperor's Plague) and The X-Files novels (Ruins, Ground Zero), has already proven himself highly capable of writing within science fiction universes created by others. In finishing L. Ron Hubbard's Al! Pedrito! When Intelligence Goes Wrong, Anderson also confirmed that he could efficiently work from notes left behind by a true luminary of the science fiction genre.
The authors skillfully meet the demands set for them and continue the tradition of scope, complexity, and multilayered narrative threads. Dune: House Atreides manages to capture the majesty and intensity of Frank Herbert's fascinating and far-reaching epic. However, the authors are not merely expanding upon established story lines but are venturing forward into their own storytelling territory. Some of the series' most perplexing enigmas are answered, while other mysteries are uncovered. Adventurous, labyrinthine, and highly intriguing in its own right, Dune: House Atreides will garner a vast readership. Fans of the original novels will welcome any return to their beloved Arrakis, and new readers will wholeheartedly leap at the chance to delve into the mystical sands of Dune.
Tom Piccirilli
FROM THE PUBLISHER
The New York Times bestselling prequel to the classic award-winning saga by Frank Herbert.
Frank Herbert's award-winning Dune chronicles captured the imagination of millions of readers worldwide. By his death in 1986, Herbert had completed six novels in the series, but much of his vision remained unwritten. Now, working from his father's recently discovered files, Brian Herbert and bestselling novelist Kevin J. Anderson collaborate on a new novel, the prelude to Dune—where we step onto the planet Arrakis...decades before Dune's hero, Paul Muad'Dib Atreides, walks its sands.
Here is the rich and complex world that Frank Herbert created, in the time leading up to the momentous events of Dune. As Emperor Elrood's son plots a subtle regicide, young Leto Atreides leaves for a year's education on the mechanized world of Ix; a planetologist named Pardot Kynes seeks the secrets of Arrakis; and the eight-year-old slave Duncan Idaho is hunted by his cruel masters in a terrifying game from which he vows escape and vengeance. But none can envision the fate in store for them: one that will make them renegades—and shapers of history.
SYNOPSIS
THE EPIC PREQUEL TO DUNE
"DUNE: HOUSE ATREIDES is a terrific prequel, but it is also a first-rate adventure on its own. Frank Herbert would surely be delighted and proud of this continuation of his vision.
FROM THE CRITICS
Publishers Weekly
It was a daunting task to describe the origins and intricacies of the many feuds, alliances, schemes and prophesies of one of the most beloved SF novels ever written. Herbert, the son of Frank Herbert, who wrote the original Dune, and Anderson (coauthor, Ai Pedrito!, etc.) have met the challenge admirably. Within a web of relationships in which no act has simple or predictable consequences, they lay the foundations of the Dune saga. Duke Atreides and his son Leto are faced with an attack by their ancient rival, House Harkonnen. Eight-year-old Duncan Idaho strikes a small blow against the cruel Harkonnens by escaping their territory and defecting into the service of the duke. Emperor Elrood, Ruler of the Known Universe, takes vengeance on the machine planet Ix in retribution for a personal affront. Elrood, in turn, is maneuvered off the throne by his son Shaddam. The Bene Gesserits' 1000-year-old plan for breeding a perfect being--the Kwisatz Haderach--nears completion. And behind it all lies the harsh, desert world of Dune, the only planet in the known worlds to harbor the mysterious and powerful Spice, which everyone wants to control and one man, paleontologist Kynes, seeks to understand in his quest to make Dune flower again. Though the plot here is intricate, even readers new to the saga will be able to follow it easily (minute repetitions of important points help immensely), as the narrative weaves among the many interconnected tales. The attendant excitement and myriad revelations not only make this novel a terrific read in its own right but will inspire readers to turn, or return, to its great predecessor. (Oct.) FYI: Dune: House Atreides launches a proposed trilogy. Copyright 1999 Cahners Business Information.
KLIATT
Revisit the planet called Dune decades before Frank Herbert's original Dune series. His son has used Herbert's files in collaboration with Anderson to produce this prequel set during the rule of Emperor Elrood IX. The style and sweeping drama are similar to the original. Dune fanatics will probably already have read this in hardback, but fans will rejoice at this edition, and newcomers may become interested enough to check out the original series or continue with the next edition by these two, the House Harkonnen "update." KLIATT Codes: JSARecommended for junior and senior high school students, advanced students, and adults. 1999, Bantam/Spectra, 681p, 18cm, 99-17726, $6.99. Ages 13 to adult. Reviewer: Sherry S. Hoy; Libn., Tuscarora Jr. H.S., Mifflintown, PA January 2001 (Vol. 35 No. 1)
Library Journal
For those of us who think Frank Herbert should have been granted a divine dispensation by which he could write Dune stories in perpetuity, the publication last year of the series prequel, Dune: House Atreides, the first volume in a scheduled trilogy, was manna from heaven. Working from a cache of recently discovered character and plot notes, son and critically praised sf author Brian Herbert and Nebula Award nominee Anderson collaborate on this lush and textured cosmos and its complex sequence of events in the 40 years preceding the inaugural book, Dune. The epic dramas and intrigues interwoven among the numerous subplots are deftly handled and include the history behind the Atreides-Harkonnen feud; the attempts of Emperor Elrood's treacherous son, Shaddam, to usurp the throne; and the maligned and long-suffering slave boy, Duncan Idaho. This work is brilliantly performed by Tim Curry, whose honeyed and stentorian voice is matched in beautiful and elegant synchronicity with the prose. Verily, a gift on all levels, this is one of the stellar audiobook contributions of the season and is an obligatory acquisition for all libraries.--Barry X. Miller, Austin P.L., TX Copyright 2000 Cahners Business Information.\
Magazine Editors People
Dune creator Frank Herbert died in 1986. In this gripping prequel cowritten by his son, many of the sci-fi series' most puzzling mysteries are explained.
The New York Times
Captures the sense of seriousness that distinguished the earlier booksᄑThose of us who fondly remember the charged atmosphere and intellectual gravity of the Dune series will rejoice in this chance to return to one of science fiction's most appealing futures.Read all 6 "From The Critics" >