Book Description
In a world where everything from how we take pictures to how we get our food is designed to happen as quickly and easily as possible, it can take a lot longer to learn how to make it all work behind the scenes. Theories and concepts can weigh you down when all you really want to know is how to create, design and go. That's where OpenGL SuperBible comes in. Complete with supporting figures and a CD packed with free tools, demos and libraries, OpenGL SuperBible simplifies 3D programming concepts without wasting your time with programming theory. Mac and Windows users will both find this comprehensive hands-on guide helpful as you learn to program for games, visualization applications and multi-platforms. This is the ultimate resource for any new programmer.
About the Author
Richard S. Wright, Jr. has used OpenGL for 10 years and teaches OpenGL programming in the game design degree program at Full Sail in Orlando, Florida. He is a former Real 3D representative to the OpenGL Architecture Review Board and has delivered multiple commercial applications that use OpenGL extensively, including games, scientific and medical applications, database visualization and educational software. Lead author of the first and second editions of OpenGL SuperBible, he is also the founder and president of Starstone Software Systems, Inc., where he develops multimedia simulation software for the PC and Macintosh platforms using OpenGL.
Benjamin Lipchak develops OpenGL drives at ATI Research in Marlboro, Massachusetts. Formerly writing Digital UNIX and Windows NT OpenGL drives for AlphaStations at DEC and Compaq, Benj recently joined ATI to help pioneer programmable shader technology. He participated in the OpenGL Architecture Review Board standardization of shader extensions and chaired the ARB_fragment_program working group.
OpenGL Superbible FROM THE PUBLISHER
OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide that
provides everything you need to program with the new version of OpenGL. This
newly expanded edition covers OpenGL 1.5, OpenGL 2.0's Shading Language, ARB
low-level shader extensions, and programming details for Windows, Mac OS X,
and Linux. Designed for programmers who want to master OpenGL and expand
their knowledge of graphics programming and 3D graphics, and also for
seasoned OpenGL programmers who need assistance porting their applications,
this learning tool serves as both a tutorial and a reference manual that can
be used time and again. Find the necessary guidance in applying complex
concepts, such as drawing in space; points, lines, and polygons; moving
around in space; color, lighting, and materials; raster graphics in OpenGL;
texture mapping; 3D modeling and object composition; fog and blending visual
effects; curves and surfaces, and more.
Learn how to:
Create three-dimensional objects on your PC
Move your objects or yourself around in a virtual world
Use techniques for fast real-time rendering on Windows, Mac OS X,
and Linux.
Make use of OpenGL hardware acceleration
Create interactive three-dimensional scenes
Take advantage of programmable graphics hardware with the new OpenGL
shading language
CD-ROM includes:
Complete source code for all example programs (Windows, Mac OS X,
and Linux)
The GLUT Library and Render Monkey for Windows
Demo Version of Right Hemisphere's Deep Exploration
The Complete OpenGL specification in Adobe Acrobat Format
A Collection of additional OpenGL example programs