From Publishers Weekly
"Shy, geeky, amiable" MIT grad Kevin Lewis, was, Mezrich learns at a party, living a double life winning huge sums of cash in Las Vegas casinos. In 1993 when Lewis was 20 years old and feeling aimless, he was invited to join the MIT Blackjack Team, organized by a former math instructor, who said, "Blackjack is beatable." Expanding on the "hi-lo" card-counting techniques popularized by Edward Thorp in his 1962 book, Beat the Dealer, the MIT group's more advanced team strategies were legal, yet frowned upon by casinos. Backed by anonymous investors, team members checked into Vegas hotels under assumed names and, pretending not to know each other, communicated in the casinos with gestures and card-count code words. Taking advantage of the statistical nature of blackjack, the team raked in millions before casinos caught on and pursued them. In his first nonfiction foray, novelist Mezrich (Reaper, etc.), telling the tale primarily from Kevin's point of view, manages to milk that threat for a degree of suspense. But the tension is undercut by the first-draft feel of his pedestrian prose, alternating between irrelevant details and heightened melodrama. In a closing essay, Lewis details the intricacies of card counting.Copyright 2002 Cahners Business Information, Inc.
From Booklist
For the first third of his nonfiction debut, novelist Mezrich craps out. Ground lights viewed from an airplane aren't just pinpricks, or even little pinpricks, but "tiny little pinpricks." Las Vegas tourism facts are crammed onto the pages like seven decks in a six-deck shoe. But Mezrich finally hits the jackpot on page 79, when M.I.T. student Kevin Lewis steps onto the floor of the Mirage. The book stays on a roll as it describes how the young gambler and his card-counting cohorts employ simple math and complex disguises to win nearly $4 million at the blackjack tables. Bouncing from huge scores to frightening banishments, the M.I.T. team fights a winning battle against the law of averages--until they're forced to flee south like Butch and Sundance from the gaming industry's Joe LeFors. Although Mezrich's prose never rises above serviceable (and he pointlessly injects himself into the narrative at every turn), the story he tells will grip anyone who has ever hoped to break the bank at Monte Carlo. Frank Sennett
Copyright © American Library Association. All rights reserved
Review
Rocky Mountain News (Denver) A lively tale that could pass for thriller fiction....Mezrich's skilled yet easy writing draws sweat to the reader's brow.
Book Description
#1 National Bestseller! The amazing inside story about a gambling ring of M.I.T. students who beat the system in Vegas -- and lived to tell how. Robin Hood meets the Rat Pack when the best and the brightest of M.I.T.'s math students and engineers take up blackjack under the guidance of an eccentric mastermind. Their small blackjack club develops from an experiment in counting cards on M.I.T.'s campus into a ring of card savants with a system for playing large and winning big. In less than two years they take some of the world's most sophisticated casinos for more than three million dollars. But their success also brings with it the formidable ire of casino owners and launches them into the seedy underworld of corporate Vegas with its private investigators and other violent heavies. Filled with tense action, high stakes, and incredibly close calls, Bringing Down the House is a nail-biting read that chronicles a real-life Ocean's Eleven. It's one story that Vegas does not want you to read.
Download Description
"It's Friday night and you're on a red-eye to the city of sin. Strapped to your chest is half a million dollars; in your overnight bag is another twenty-five thousand in blackjack chips; and your wallet holds ten fake IDs. As soon as you land in Las Vegas, you are positive you are being investigated and followed. To top it all off, the IRS is auditing you, someone has been going through your mail -- and you have a multivariable calculus exam on Monday morning. Welcome to the world of an exclusive group of audacious MIT math geniuses who legally took the casinos for over three million dollars -- while still finding time for college keg parties, football games, and final exams. In the midst of the go-go eighties and nineties, a group of overachieving, anarchistic MIT students joined a decades-old underground blackjack club dedicated to counting cards and beating the system at major casinos around the world. While their classmates were working long hours in labs and libraries, the blackjack team traveled weekly to Las Vegas and other glamorous gambling locales, with hundreds of thousands of dollars duct-taped to their bodies. Underwritten by shady investors they would never meet, these kids bet fifty thousand dollars a hand, enjoyed VIP suites and other upscale treats, and partied with showgirls and celebrities. Handpicked by an eccentric mastermind -- a former MIT professor and an obsessive player who had developed a unique system of verbal cues, body signals, and role-playing -- this one ring of card savants earned more than three million dollars from corporate Vegas, making them the object of the casinos' wrath and eventually targets of revenge. Here is their inside story, revealing their secrets for the first time.
Bringing Down the House: The Inside Story of Six MIT Students Who Took Vegas for Millions FROM OUR EDITORS
In the Greed Is Good '80s, a group of MIT geniuses decided to break the bank at Las Vegas. Utilizing their own mathematical wizardry and large doses of moxie, these six co-conspirators legally beat Vegas's largest casinos out of more than $3 million in less than two years. Harvard University graduate/thriller author Ben Mezrich has recomposed their story, an arresting hybrid of Liar's Poker, The Cuckoo's Egg, and Ocean's Eleven.
FROM THE PUBLISHER
Welcome to the world of a group of audacious MIT math geniuses who legally took the Las Vegas casinos for over three million dollars -- and still found time for keg parties, football games, and final exams. The students were handpicked for a decades-old underground blackjack club dedicated to beating the system. While classmates worked long hours in labs and libraries, they traveled to gambling locales with hundreds of thousands of dollars from shady investors taped to their bodies. Filled with tense action and incredibly close calls, this is a real-life mix of Liar's Poker and Ocean's Eleven -- and a story Vegas doesn't want you to read.
FROM THE CRITICS
Publishers Weekly
"Shy, geeky, amiable" MIT grad Kevin Lewis, was, Mezrich learns at a party, living a double life winning huge sums of cash in Las Vegas casinos. In 1993 when Lewis was 20 years old and feeling aimless, he was invited to join the MIT Blackjack Team, organized by a former math instructor, who said, "Blackjack is beatable." Expanding on the "hi-lo" card-counting techniques popularized by Edward Thorp in his 1962 book, Beat the Dealer, the MIT group's more advanced team strategies were legal, yet frowned upon by casinos. Backed by anonymous investors, team members checked into Vegas hotels under assumed names and, pretending not to know each other, communicated in the casinos with gestures and card-count code words. Taking advantage of the statistical nature of blackjack, the team raked in millions before casinos caught on and pursued them. In his first nonfiction foray, novelist Mezrich (Reaper, etc.), telling the tale primarily from Kevin's point of view, manages to milk that threat for a degree of suspense. But the tension is undercut by the first-draft feel of his pedestrian prose, alternating between irrelevant details and heightened melodrama. In a closing essay, Lewis details the intricacies of card counting.
Kirkus Reviews
Thriller author Mezrich (Reaper, 1998, etc.) depicts a team of card-counting MIT students who live the Vegas high life for a while before getting caught and barred from all casinos everywhere. Approached to join the MIT blackjack club, Kevin Lewis was hesitant: Arenᄑt they nerds who play cards in the library all night long? Still, Kevin is far enough along in his education to know that heᄑs not cut out for the typical life of an MIT alum, so he decides to check out the club, which he discovers is churning out teams of card counters. (The author suggests that the Techies developed a new system for card counting, but it seems more likely they simply expanded its possibilities.) After passing a series of tests, learning "basic strategy," and such, Kevin is allowed to join the teams of counters spread throughout a casino so as to raise the chance that someone will find a sufficiently advantageous situation to play in. (Playing alone can take forever.) Soon heᄑs mastered all the dodges, and before he can say Oceanᄑs 11 heᄑs rolling in dough and dating an LA Rams cheerleader. The scam works for a timeᄑitᄑs legal, actually, so whereᄑs the fun?ᄑbut soon enough the casinos seem to be onto them. Faceless authority suddenly assumes the form of Vincent Cole, who may work for a private investigation service specializing in routing out counters. From there itᄑs mainly a question of how the counters got caught. Did one of their own turn them in, or was it facial recognition software developed at (you guessed it) MIT? Mezrichᄑs prose is generally colorless, and he unwisely attempts to punch it up with some over-dramatized scenes at the card tables and by using italics wherever heᄑs talking about a lot ofmoney. Compellingᄑif youᄑre into that sort of thing.