Ender's Shadow is being dubbed as a parallel novel to Orson Scott Card's Hugo and Nebula Award-winning Ender's Game. By "parallel," Card means that Shadow begins and ends at roughly the same time as Game, and it chronicles many of the same events. In fact, the two books tell an almost identical story of brilliant children being trained in the orbiting Battle School to lead humanity's fleets in the final war against alien invaders known as the Buggers. The most brilliant of these young recruits is Ender Wiggin, an unparalleled commander and tactician who can surely defeat the Buggers if only he can overcome his own inner turmoil.
Second among the children is Bean, who becomes Ender's lieutenant despite the fact that he is the smallest and youngest of the Battle School students. Bean is the central character of Shadow, and we pick up his story when he is just a 2-year-old starving on the streets of a future Rotterdam that has become a hell on earth. Bean is unnaturally intelligent for his age, which is the only thing that allows him to escape--though not unscathed--the streets and eventually end up in Battle School. Despite his brilliance, however, Bean is doomed to live his life as an also-ran to the more famous and in many ways more brilliant Ender. Nonetheless, Bean learns things that Ender cannot or will not understand, and it falls to this once pathetic street urchin to carry the weight of a terrible burden that Ender must not be allowed to know.
Although it may seem like Shadow is merely an attempt by Card to cash in on the success of his justly famous Ender's Game, that suspicion will dissipate once you turn the first few pages of this engrossing novel. It's clear that Bean has a story worth telling, and that Card (who started the project with a cowriter but later decided he wanted it all to himself) is driven to tell it. And though much of Ender's Game hinges on a surprise ending that Card fans are likely well acquainted with, Shadow manages to capitalize on that same surprise and even turn the table on readers. In the end, it seems a shame that Shadow, like Bean himself, will forever be eclipsed by the myth of Ender, because this is a novel that can easily stand on its own. Luckily for readers, Card has left plenty of room for a sequel, so we may well be seeing more of Bean in the near future. --Craig E. Engler
From Publishers Weekly
You can't step into the same river twice, but Card has gracefully dipped twice into the same inkwellAonce for Ender's Game and again for this stand-alone "parallel novel." The course readers will follow this time is of the superhuman child Bean. Raised on streets ruled by starving children's gangs, he was too weak, at age four, to hold peanuts in his hand, but ingenious enough to trick the other children into civilizing themselvesAand to keep himself alive. When his genius and uncanny understanding of individuals' motivations are discovered, he is sent to Battle School, where children learn to command fleets for the war with the alien BuggersAthe smallest kid ever to do so. Bean is not as perfect as Ender WigginAhero of the Ender Quartet, begun with Ender's Game and concluded with Children of the MindAbut he becomes Ender's ally. Though Bean is cold at first, the kind of child who weighs the costs of hugging the nun who saved him from the streets, he wants to understand the respect and love that Ender wields. Thus, Bean's story is twofold: he learns to be a soldier, and to be human. Devotees of the Ender saga will delight in the revelations about the formation of Ender's Dragon army and about the last of Ender's games. Though newcomers to the series may miss many of the novel's points, the wonders of Battle School and flashsuits and children's armies should keep them turning pages. As always, everyone will be struck by the power of Card's children, always more and less than human, perfect yet struggling, tragic yet hopeful, wondrous and strange. (Sept.) Copyright 1999 Reed Business Information, Inc.
From Library Journal
YA-Card has added a parallel novel that occupies the same time frame as Ender's Game (Tor, 1985), and chronicles many of the same events. Children are being tested, the best and the brightest being placed into a school where they will be trained for the eminent and final fight to the death between humanity and the insectlike "Buggers." Shadow shifts from Ender to Bean as the protagonist and presents the events from Bean's perspective, with his own unique viewpoints. Complex three-dimensional characters, a strong story line, and vivid writing all combine to make this an exceptional work. Card revisits the themes of man's inhumanity to man, child exploitation, and the ends justifying the means. While Shadow stands alone, the two books work well together because the overlap builds on both of them, making them a rich and meaningful reading experience.John Lawson, Fairfax County Public Library, VA Copyright 1999 Reed Business Information, Inc.
From AudioFile
One of today's most prominent science fiction authors, Orson Scott Card writes a "parallel novel," in which a secondary character from his blockbuster ENDER'S GAME is the central protagonist. We see new aspects of the original action, with former background material rising to life and illuminating the main story. Fantastic Audio employs its usual ensemble approach: Various narrators take the characters' dialogue, while Michael Gross reads the narrative in between. Because the readers are well chosen--William Windom and Juliet Mills among them--the technique works well, except that the mastermind of the series (Stefan Rudnicki) often speaks too softly, and traffic noise drowns him out. Still, the program is nicely done. D.R.W. © AudioFile 2002, Portland, Maine-- Copyright © AudioFile, Portland, Maine
Review
"An absorbing, near-flawless performance."--Kirkus
"The wonders of Battleschool and flashsuits and children's armies should keep readers turning pages."--Publishers Weekly (starred review)
"An exceptional work." --School Library Journal
Review
"An absorbing, near-flawless performance."--Kirkus
"The wonders of Battleschool and flashsuits and children's armies should keep readers turning pages."--Publishers Weekly (starred review)
"An exceptional work." --School Library Journal
Review
"An absorbing, near-flawless performance."--Kirkus
"The wonders of Battleschool and flashsuits and children's armies should keep readers turning pages."--Publishers Weekly (starred review)
"An exceptional work." --School Library Journal
Book Description
Welcome to Battleschool.
Growing up is never easy. But try living on the mean streets as a child begging for food and fighting like a dog with ruthless gangs of starving kids who wouldn't hesitate to pound your skull into pulp for a scrap of apple. If Bean has learned anything on the streets, it's how to survive. And not with fists. He is way too small for that. But with brains.
Bean is a genius with a magician's ability to zero in on his enemy and exploit his weakness.
What better quality for a future general to lead the Earth in a final climactic battle against a hostile alien race, known as Buggers. At Battleschool Bean meets and befriends another future commander - Ender Wiggins - perhaps his only true rival.
Only one problem: for Bean and Ender, the future is now.
About the Author
Born in Richland, Washington in 1951, Orson Scott Card grew up in California, Arizona, and Utah. He lived in Brazil for two years as an unpaid missionary for the Mormon Church and received degrees from Brigham Young University (1975) and the University of Utah (1981). The author of numerous books, Card was the first writer to receive both the Hugo and Nebula awards for best novel two years in a row, first for Ender's Game and then for the sequel Speaker for the Dead. He lives with his wife and children in North Carolina.
Ender's Shadow FROM OUR EDITORS
The Barnes & Noble Review
Orson Scott Card's Ender Wiggin saga began more than 20 years ago with the publication of "Ender's Game," a novella that formed the basis for the enormously popular novel of the same name, which was followed, in turn, by three increasingly ambitious sequels: Speaker for the Dead, Xenocide, and Children of the Mind. Now Card returns to the source material of the series with Ender's Shadow, a "parallel novel" that recapitulates the central events of Ender's Game from a new, and very different, perspective.
Ender's Game, first published in novel form in 1985, describes the relentlessly brutal education of Andrew "Ender" Wiggin, a preadolescent military genius believed to be humankind's last, best hope against the anticipated invasion of an insectile race of aliens called the Formics. As the novel opens, the Formics popularly known as "the Buggers" have already made two unsuccessful attempts to conquer and colonize Earth, and xenophobia now runs rampant, temporarily uniting a wide range of political and ideological factions. Ender, together with a handpicked group of gifted, if slightly less brilliant children, is conscripted and sent to a remote space station called the Battle School, where he participates in a series of war games that prepare him, by the age of 9, for the responsibilities of military command. Eventually, the games turn real, and Ender leads his youthful forces to a bitter and ironic "victory" over the Buggers. His chief lieutenant in the final series of battles his shadow is a brilliant,abrasive,undersize child known, simply, as Bean. Bean is both the hero and the focal point of Card's latest novel. Through him, we reexperience and sometimes reinterpret a familiar series of events.
Obviously, large areas of Ender's Game and Ender's Shadow the military training sequences, the climactic battles with the Buggers overlap, and the overlapping scenes reflect and illuminate each other in unexpected ways.
In the end, though, Ender's Shadow is a good deal more than a revisionist rendering of the earlier book. By focusing so intensely on Bean on his history; his personality; his bizarre, unprecedented origins Card moves his story into fresh fictional territory. As a result, Ender's Shadow steps outside the frame of its predecessor's concerns to become a meditation on survival, on alienation, on the nature of genius, on what it really means to be "human."
By the age of 4, Bean who has no known surname is a battle-scarred survivor whose character has been formed on the streets of Rotterdam. Homeless and alone, he makes a place for himself in a street gang/family that is run by a homicidal opportunist named Achilles. Eventually, Bean comes to the attention of Sister Carlotta, a Roman Catholic nun who is also a talent spotter for a military coalition called the International Federation. Sister Carlotta immediately recognizes Bean's immense, virtually unmeasurable intellect and recommends him to the leaders of the Battle School. At the same time, she begins to investigate Bean's shadowy background and discovers that her protégé is the sole survivor of an illegal experiment in genetic engineering and that his intellect has been purchased at an enormous, ultimately tragic, price.
As Bean progresses, with astonishing speed, through the various stages of Battle School, a single question begins to dominate the text: Is Bean, by commonly accepted standards, human? Or is he something different, something genuinely and frighteningly new? As the narrative proceeds, and the larger events of the novel move inexorably toward their xenocidal conclusion, Card's own position on the question becomes clear. With great skill and compassion, he shows us the process by which Bean develops his dormant capacity for empathy, slowly evolving from an autonomous, prodigiously analytical creature governed by Darwinian survival instincts into a child capable of connecting with the larger human community.
Bean's gradual discovery of his own humanity stands very much at the center of this moving, unsentimental examination of children robbed of their childhoods in the name of a greater good. It should be considered required reading for anyone familiar with the previous volumes of the Ender saga, but it can and no doubt will be read by people utterly unfamiliar with Card's earlier work. Ender's Shadow is a humane, involving narrative that asks hard questions and successfully revisits old, familiar settings but finds, against all odds, something new to say. It deserves the popularity it is almost certain to achieve.
Bill Sheehan
Bill Sheehan reviews horror, suspense, and science fiction for Cemetery Dance, The New York Review of Science Fiction, and other publications. He is currently working on a book-length critical study of the fiction of Peter Straub.
FROM THE PUBLISHER
Orson Scott Card brings us back to the very beginning of his brilliant Ender Quartet, with a novel that allows us to reenter that world anew.. "The human race is at War with the "Buggers," an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.. "Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, Card tells the story of another of those precocious generals, the one they called Bean - the one who became Ender's right hand, his strategist, and his friend.
FROM THE CRITICS
Publishers Weekly
You can't step into the same river twice, but Card has gracefully dipped twice into the same inkwell--once for Ender's Game and again for this stand-alone "parallel novel." The course readers will follow this time is of the superhuman child Bean. Raised on streets ruled by starving children's gangs, he was too weak, at age four, to hold peanuts in his hand, but ingenious enough to trick the other children into civilizing themselves--and to keep himself alive. When his genius and uncanny understanding of individuals' motivations are discovered, he is sent to Battle School, where children learn to command fleets for the war with the alien Buggers--the smallest kid ever to do so. Bean is not as perfect as Ender Wiggin--hero of the Ender Quartet, begun with Ender's Game and concluded with Children of the Mind--but he becomes Ender's ally. Though Bean is cold at first, the kind of child who weighs the costs of hugging the nun who saved him from the streets, he wants to understand the respect and love that Ender wields. Thus, Bean's story is twofold: he learns to be a soldier, and to be human. Devotees of the Ender saga will delight in the revelations about the formation of Ender's Dragon army and about the last of Ender's games. Though newcomers to the series may miss many of the novel's points, the wonders of Battle School and flashsuits and children's armies should keep them turning pages. As always, everyone will be struck by the power of Card's children, always more and less than human, perfect yet struggling, tragic yet hopeful, wondrous and strange. (Sept.) Copyright 1999 Cahners Business Information.
KLIATT
The streets of Rotterdam are hell on Earth for the homeless children who live there surrounded by violence and hunger. In this milieu lives a small boy on the verge of starvation. He is called Bean and he survives because of his genius and his ability to manipulate some of the other children. His ability is noticed by Sister Carlotta, a nun looking for a child who will be able to help save Earth from alien invasion. Bean is taken to the space station that serves as Battle School. There he becomes known as a genius at military strategy. He is still small and very young but is assigned to Ender Wiggin's Dragon Army. Bean figures out the truth behind the war games the young armies play: they are actually directing the real battle taking place light years away. Between Ender and Bean they may be able to defeat the alien queen. Ender's Shadow covers the same time period as Ender's Game. It is not a sequel; it tells the same story from a different point of view. There are many exciting twists, turns and subplots and Card manages them all adroitly. KLIATT Codes: JSA*Exceptional book, recommended for junior and senior high school students, advanced students, and adults. 1999, Tor, 467p, 18cm, $6.99. Ages 13 to adult. Reviewer: Susan E. Chmurynsky; Media Spec. E., Kentwood Freshman Campus, Kentwood, MI, May 2001 (Vol. 35 No. 3)
Library Journal
YA-Card has added a parallel novel that occupies the same time frame as Ender's Game (Tor, 1985), and chronicles many of the same events. Children are being tested, the best and the brightest being placed into a school where they will be trained for the eminent and final fight to the death between humanity and the insectlike "Buggers." Shadow shifts from Ender to Bean as the protagonist and presents the events from Bean's perspective, with his own unique viewpoints. Complex three-dimensional characters, a strong story line, and vivid writing all combine to make this an exceptional work. Card revisits the themes of man's inhumanity to man, child exploitation, and the ends justifying the means. While Shadow stands alone, the two books work well together because the overlap builds on both of them, making them a rich and meaningful reading experience.-John Lawson, Fairfax County Public Library, VA Copyright 1999 Cahners Business Information.
Bill Sheehan
Orson Scott Card's Ender Wiggin saga began more than 20 years ago with the publication of "Ender's Game," a novella that formed the basis for the enormously popular novel of the same name, which was followed, in turn, by three increasingly ambitious sequels: Speaker for the Dead, Xenocide, and Children of the Mind. Now Card returns to the source material of the series with Ender's Shadow, a "parallel novel" that recapitulates the central events of Ender's Game from a new, and very different, perspective.
Ender's Game, first published in novel form in 1985, describes the relentlessly brutal education of Andrew "Ender" Wiggin, a preadolescent military genius believed to be humankind's last, best hope against the anticipated invasion of an insectile race of aliens called the Formics. As the novel opens, the Formics -- popularly known as "the Buggers" -- have already made two unsuccessful attempts to conquer and colonize Earth, and xenophobia now runs rampant, temporarily uniting a wide range of political and ideological factions. Ender, together with a handpicked group of gifted, if slightly less brilliant children, is conscripted and sent to a remote space station called the Battle School, where he participates in a series of war games that prepare him, by the age of 9, for the responsibilities of military command. Eventually, the games turn real, and Ender leads his youthful forces to a bitter and ironic "victory" over the Buggers. His chief lieutenant in the final series of battles -- his shadow -- is a brilliant, abrasive, undersize child known, simply, as Bean. Bean is both the hero and the focal point of Card's latest novel. Through him, we reexperience -- and sometimes reinterpret -- a familiar series of events.
Obviously, large areas of Ender's Game and Ender's Shadow -- the military training sequences, the climactic battles with the Buggers -- overlap, and the overlapping scenes reflect and illuminate each other in unexpected ways.
In the end, though, Ender's Shadow is a good deal more than a revisionist rendering of the earlier book. By focusing so intensely on Bean -- on his history; his personality; his bizarre, unprecedented origins -- Card moves his story into fresh fictional territory. As a result, Ender's Shadow steps outside the frame of its predecessor's concerns to become a meditation on survival, on alienation, on the nature of genius, on what it really means to be "human."
By the age of 4, Bean -- who has no known surname -- is a battle-scarred survivor whose character has been formed on the streets of Rotterdam. Homeless and alone, he makes a place for himself in a street gang/family that is run by a homicidal opportunist named Achilles. Eventually, Bean comes to the attention of Sister Carlotta, a Roman Catholic nun who is also a talent spotter for a military coalition called the International Federation. Sister Carlotta immediately recognizes Bean's immense, virtually unmeasurable intellect and recommends him to the leaders of the Battle School. At the same time, she begins to investigate Bean's shadowy background and discovers that her protégé is the sole survivor of an illegal experiment in genetic engineering and that his intellect has been purchased at an enormous, ultimately tragic, price.
As Bean progresses, with astonishing speed, through the various stages of Battle School, a single question begins to dominate the text: Is Bean, by commonly accepted standards, human? Or is he something different, something genuinely -- and frighteningly -- new? As the narrative proceeds, and the larger events of the novel move inexorably toward their xenocidal conclusion, Card's own position on the question becomes clear. With great skill and compassion, he shows us the process by which Bean develops his dormant capacity for empathy, slowly evolving from an autonomous, prodigiously analytical creature governed by Darwinian survival instincts into a child capable of connecting with the larger human community.
Bean's gradual discovery of his own humanity stands very much at the center of this moving, unsentimental examination of children robbed of their childhoods in the name of a greater good. It should be considered required reading for anyone familiar with the previous volumes of the Ender saga, but it can -- and no doubt will -- be read by people utterly unfamiliar with Card's earlier work. Ender's Shadow is a humane, involving narrative that asks hard questions and successfully revisits old, familiar settings but finds, against all odds, something new to say. It deserves the popularity it is almost certain to achieve.
--Bill Sheehan
Bill Sheehan reviews horror, suspense, and science fiction for Cemetery Dance, The New York Review of Science Fiction, and other publications. He is currently working on a book-length critical study of the fiction of Peter Straub.
Greg L. Johnson - The New York Review of Science Fiction
..a novel whose author took a chance and produced a book that is both a worthy experiment and enjoyable story. There's nothing wrong with that, and quite a bit that is right. Read all 6 "From The Critics" >