Book Description
This book is about the fastest growing form of electronic game in the worldthe Massively Multiplayer Online Role Playing Game (MMORPG). It introduces these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, and describes their evolution and sometimes become addicted to it. It also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.
About the Author
R.V. Kelly 2 is the former head of Virtual Reality, Artificial Life, and Distance Learning Application Development at Digital Equipment Corporation and has been building synthetic worlds (for immersive biology, language development, and knowledge engineering) for 20 years. He currently works for Hong Kong Academy building worlds for the teaching of Chinese. He lives in Medfield, Massachusetts.
Massively Multiplayer Online Role-Playing Games FROM THE PUBLISHER
This book is about the fastest growing form of
electronic game in the world-the Massively Multiplayer Online Role Playing Game
(MMORPG). It introduces these self-contained three-dimensional virtual worlds,
often inhabited by thousands of players, and describes their evolution and
sometimes become addicted to it. It also delves into the psychology of the
people who inhabit the game universe and explores the development of the unique
cultures, economies, moral codes, and slang in these virtual communities. It
explains how the games are built, the spin-offs that players create to enhance
their game lives, and peeks at the future of MMORPGs as they evolve from a form
of amusement to an educational, scientific, and business tool.Based on
hundreds of interviews over a three-year period, the work explores reasons
people are attracted to and addicted to these games. It also surveys many
existing and upcoming games, identifying their unique features and attractions.
Two appendices list online addiction organizations and MMORPG information sites.
About the AuthorR.V. Kelly 2 is the
former head of Virtual Reality, Artificial Life, and Distance Learning
Application Development at Digital Equipment Corporation and has been building
synthetic worlds (for immersive biology, language development, and knowledge
engineering) for 20 years. He currently works for Hong Kong Academy building
worlds for the teaching of Chinese. He lives in Medfield, Massachusetts.