Once again the editors of Games magazine have scoured back issues for their best puzzles, games and amusements. That's a big task since even an average issue of the magazine is brilliant. You'll find ample ways to playfully test your skills with words, numbers, pattern recognition, logic and much more. The challenges range from simple to devilish so sharpen your pencil, have an eraser handy and plan on many hours of mind-tickling play. Plan on several laughs along the way as well since Games' excellent sense of humor is well represented here.
Book Description
By the Editors of Games Magazine. Celebrate the first 10 years of Games magazine with the Games Mgazine Big Book of Games II. Chosen by those specialists in ingenious and mind-bending puzzles--the magazine's editors--this overstuffed compendium marks a decade of Games's masterful ability to delight, tease, and perplex. It's an irresistible collection, from 17 Teasers to Get Your Mind in Gear to the Puzzle Decathlon. Here is the best of Games's creations packed into a large-format book illustrated with photographs, cartoons, and artwork, including 16 pages in full color. (All answers included to confirm what you already knew, prevent sleepless nights, or reassure the faint of heart.) We dare you to try just one.
Selection of the Literary Guild. 215,000 copies in print.
Games Magazine Big Book of Games 2 ANNOTATION
The 10th anniversary celebration of the best of the magazine's ingenious and mind-bending creations.
FROM THE PUBLISHER
Celebrating more than a decade as America's specialists in ingenious and challenging puzzles, the editors of Games magazine round up the recent best of the best. This big book contains more than 125 cartoonerisms, analograms, riddle mazes, number crunches, trivia tests, offbeat crosswords, eyeball teasers, limbericks, and the beguilingest brain twisters ever to invite - and defy - logic. Plus the Puzzle Decathlon, a mind bending event offered as a 10th anniversary gift to all intrepid fans.