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   Book Info

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Computer Organization and Design: The Hardware/Software Interface  
Author: David A. Patterson
ISBN: 1558606041
Format: Handover
Publish Date: June, 2005
 
     
     
   Book Review

Review
The choice of Real Stuff is judicious. The Computers in the Real World sections are interesting to read and should widen the horizons of the too often too tech-oriented Sophomores and Juniors. On the whole this is a very solid book and the success of the third edition is assured as has been the success of its two predecessors.
Jean-Loup Baer, University of Washington

I am very impressed with the new sections 'Computers in the Real World.' It is very interesting and speaks to the students who would like to feel a connection between classroom materials and real-world applications. I am very pleased with the manuscript for the third edition. This revision is well-updated and a comprehensive introduction to the hardware and software fundamentals.
David Brooks, Harvard University

The logical development and explanations and examples were always great to begin with. The Historical Perspectives have become even better-- they are part of the book that I enjoy most.
David Harris, Harvey Mudd

Book Description
In addition to thoroughly updating every aspect of the text to reflect the most current computing technology, the third edition

*Uses standard 32-bit MIPS 32 as the primary teaching ISA.
*Presents the assembler-to-HLL translations in both C and Java.
*Highlights the latest developments in architecture in Real Stuff sections:

+ Intel IA-32
+ Power PC 604
+ Googles PC cluster
+ Pentium P4
+ SPEC CPU2000 benchmark suite for processors
+ SPEC Web99 benchmark for web servers
+ EEMBC benchmark for embedded systems
+ AMD Opteron memory hierarchy
+ AMD vs. 1A-64


New support for distinct course goals

Many of the adopters who have used our book throughout its two editions are refining their courses with a greater hardware or software focus. We have provided new material to support these course goals:

New material to support a Hardware Focus

+Using logic design conventions
+Designing with hardware description languages
+Advanced pipelining
+Designing with FPGAs
+HDL simulators and tutorials
+Xilinx CAD tools

New material to support a Software Focus

+How compilers Work
+How to optimize compilers
+How to implement object oriented languages
+MIPS simulator and tutorial
+History sections on programming languages, compilers, operating systems and databases

Whats New in the Third Edition

New pedagogical features

Understanding Program Performance
-Analyzes key performance issues from the programmers perspective

Check Yourself Questions
-Helps students assess their understanding of key points of a section

Computers In the Real World
-Illustrates the diversity of applications of computing technology beyond traditional desktop and servers

For More Practice
-Provides students with additional problems they can tackle

In More Depth
-Presents new information and challenging exercises for the advanced student


New reference features

Highlighted glossary terms and definitions appear on the book page, as bold-faced entries in the index, and as a separate and searchable reference on the CD.

A complete index of the material in the book and on the CD appears in the printed index and the CD includes a fully searchable version of the same index.

Historical Perspectives and Further Readings have been updated and expanded to include the history of software R&D.

CD-Library provides materials collected from the web which directly support the text.

On the CD

CD-Bars: Full length sections that are introduced in the book and presented on the CD

CD-Appendixes: The entire set of appendixes

CD-Library: Materials collected from the web which directly support the text

CD-Exercises: For More Practice provides exercises and solutions for self-study
In More Depth presents new information and challenging exercises for the advanced or curious student

Glossary: Terms that are defined in the text are collected in this searchable reference

Further Reading: References are organized by the chapter they support

Software: HDL simulators, MIPS simulators, and FPGA design tools

Tutorials: SPIM, Verilog, and VHDL

Additional Support: Processor Models, Labs, Homeworks, Index covering the book and CD contents

Instructor Support

+ Instructor Support is provided in a password-protected site to adopters who request the password from our sales representative
+ Solutions to all the exercises
+ Figures from the book in a number of formats
+ Lecture slides prepared by the authors and other instructors
+ Lecture notes

For instructor resources click on the grey "companion site" button found on the right side of this page.
This new edition represents a major revision.
New to this edition:

* Entire Text has been updated to reflect new technology
* 70% new exercises.
* Includes a CD loaded with software, projects and exercises to support courses using a number of tools
* A new interior design presents defined terms in the margin for quick reference
* A new feature, Understanding Program Performance focuses on performance from the programmers perspective
* Two sets of exercises and solutions, For More Practice and In More Depth, are included on the CD
* Check Yourself questions help students check their understanding of major concepts
* Computers In the Real World feature illustrates the diversity of uses for information technology
*More detail below...

From the Back Cover
The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far-reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a look deep into the computer. It demonstrates the relationships between the software and hardware and focuses on the foundational concepts that
are the basis for current computer design.

As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies at work in a computer system. The book presents an entire MIPS instruction setinstruction by instructionthe fundamentals of assembly language, computer arithmetic, pipelining, memory hierarchies, and I/O, and introduces the essentials of network and multiprocessor architectures.

A new aspect of the third edition is the explicit connection between program performance and CPU performance. The authors show how hardware and software componentssuch as the specific algorithm, programming language, compiler, instruction set architecture, and processor implementationimpact program performance. This edition also digs deeper into related hardware and software issues, offering specific material on the CD for readers with a hardware or software focus.

A CD provides a toolkit of simulators and compilers along with tutorials for using them.

Also by the same authors: Computer Architecture: A Quantitative Approach, Third Edition, the classic reference for computer systems analysis and design.

F E A T U R E S
* Entire text has been updated to reflect new technology
* Uses standard 32-bit MIPS 32 as the primary teaching ISA
* Highlights the latest developments in architecture:
+ Intel IA-32
+ Power PC 604
+ Pentium P4
+ Googles PC cluster
+ SPEC CPU2000 benchmark suite for processors
+ vSPEC Web99 benchmark for web
+ EEMBC benchmark for embedded systems
+ AMD Opteron memory hierarchy
+ AMD vs. 1A-64
+ Intrinsitys FastMATH processor servers
* New material for a Hardware Focus
+ Using logic design conventions
+ Designing with hardware description languages
+ Advanced pipelining
+ Designing with FPGAs
+ HDL simulators and tutorials
+ Xilinx CAD tools
* New material for a Software Focus
+ How compilers work
+ How to optimize compilers
+ How to implement object oriented languages
+ History sections on programming languages, compilers, operating systems, and databases




Computer Organization and Design: The Hardware/Software Interface

FROM OUR EDITORS

The Barnes & Noble Review
Even today, to write great software, it helps to understand the underlying hardware. And if you￯﾿ᄑre a hardware architect, you￯﾿ᄑd better understand how your choices will impact developers. Computer Organization and Design, Third Edition will help software and hardware folks understand each other. The authors even provide separate learning paths for each audience.

Using the actual MIPS 32 architecture to ground their discussions in reality, David Patterson and John Hennessy illuminate computer arithmetic, pipelining, memory hierarchies, I/O, multiprocessing, clustering, and much more. Throughout, welcome ￯﾿ᄑFallacies and Pitfalls￯﾿ᄑ sections clear up much of the misinformation that bedevils the field.

This edition￯﾿ᄑs been heavily updated, both for clarity and content. Especially worth noting: a stronger focus on the relationship between hardware and program performance, and a comparison of the Pentium 4 with AMD￯﾿ᄑs influential new Opteron. Bill Camarda

Bill Camarda is a consultant, writer, and web/multimedia content developer. His 15 books include Special Edition Using Word 2003 and Upgrading & Fixing Networks for Dummies, Second Edition.

ANNOTATION

Patterson-Hennessey's new work offers the most current and comprehensive coverage of the topic and is the only book on the market to include RISC architectures. The book is intended to teach a broader audience the fundamentals of computing including programs, operating systems, and compilers.

FROM THE PUBLISHER

The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far-reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a look deep into the computer. It demonstrates the relationships between the software and hardware and focuses on the foundational concepts that are the basis for current computer design. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies at work in a computer system. The book presents an entire MIPS instruction set -- instruction by instruction -- the fundamentals of assembly language, computer arithmetic, pipelining, memory hierarchies, and I/O, and introduces the essentials of network and multiprocessor architectures. A new aspect of the third edition is the explicit connection between program performance and CPU performance. The authors show how hardware and software components -- such as the specific algorithm, programming language, compiler, instruction set architecture, and processor implementation -- impact program performance. This edition also digs deeper into related hardware and software issues, offering specific material on the CD for readers with a hardware or software focus. A CD provides a toolkit of simulators and compilers along with tutorials for using them.

     



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