Review
"You may think you know OpenGL. As a software engineer with ten years of OpenGL experience, I thought I did. However, this book quickly convinced me that I was very much mistaken. David Blythe and Tom McReynolds have taught me much that I did not know, and in the process improved my company's products. This is a book for computer graphics enthusiasts, both amateur and professional. If you use OpenGL in your work, Advanced Graphics Programming using OpenGL will be your constant companion. Be sure to get your own copy, however - my copy is not leaving my desk under any circumstances!"
Ian Ashdown, President, byHeart Consultants Limited
Book Description
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise has come more slowly. Information about advanced techniquesbeyond those learned in introductory computer graphics textsis not as easy to come by as inexpensive hardware.
This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.
·Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems.
·Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment.
·Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including: coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
·Code fragments are used in the book, and full blown example programs for virtually every algorithm are available at www.mkp.com/opengl
From the Back Cover
I've been using the techniques in this book since their introduction at SIGGRAPH years ago. Those notes, transformed into this superb book, are the quintessential reference for advanced techniques in OpenGL. Every corner of the subject is analyzed with enough detail for the expert, but remains very readable for the novice. Congratulations to David and Tom for providing an excellent OpenGL reference!
Dave Shreiner, Silicon Graphics, Inc., co-author of OpenGL Programming Guide
You may think you know OpenGL. As a software engineer with ten years of OpenGL experience, I thought I did. However, this book quickly convinced me that I was very much mistaken. David Blythe and Tom McReynolds have taught me much that I did not know, and in the process improved my company's products. This is a book for computer graphics enthusiasts, both amateur and professional. If you use OpenGL in your work, Advanced Graphics Programming using OpenGL will be your constant companion. Be sure to get your own copy, howevermy copy is not leaving my desk under any circumstances!
Ian Ashdown, President, byHeart Consultants Limited
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise has come more slowly. Information about advanced techniquesbeyond those learned in introductory computer graphics textsis not as easy to come by as inexpensive hardware.
This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs:
·Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems.
·Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment.
·Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including: coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
·Code fragments are used in the book, and full blown example programs for virtually every algorithm are available at www.mkp.com/opengl
Advanced Graphics Programming Using OpenGL (Morgan Kaufmann Series in Computer Graphics and Geometric Modeling) FROM THE PUBLISHER
A Volume in the The Morgan Kaufmann Series in Computer Graphics and Geometric
Modeling Series.
"You may think you know OpenGL. As a software engineer with 10 years of
OpenGL experience, I thought I did. However, this book quickly convinced me that
I was very much mistaken. Blythe and McReynolds have taught me much, and in the
process improved my company's products. This is a book for computer graphics
enthusiasts, amateur and professional. If you use OpenGL in your work, this book
will be your constant companion. Be sure to get your own copy, however; my copy
is not leaving my desk under any circumstances!" Ian Ashdown, President, byHeart
Consultants Ltd
KEY FEATURES:*Long-awaited volume of advanced graphics programming
techniques and tools for real world problems, by authors who have taught
thousands in this field.*Based on OpenGL, the best and most widely available
graphics API available today, with full blown example programs for virtually
every algorithm--provided on our web site.*Full color production throughout,
with full color line illustrations.
SYNOPSIS
There are many books on graphics programming and also books that teach OpenGL. This book, based on a tremendously popular and valuable course taught at SIGGRAPH for many years, focuses on a void in the information available. This book brings the computer graphics enthusiast, whether professional or amateur, beyond the basics covered in computer graphics texts and professional books, and introduces them to techniques that are hard to obtain outside of an intensive computer graphics work environment.