From Book News, Inc.
Shirley's (computing, U. of Utah) text teaches students the algorithms used for image generation, with chapters on more advanced topics for a second semester course. The chapters teach the math used for vectors, 2D and 3D implicit and parametric curves, raster algorithms, linear algebra, transformation matrices, viewing, hidden surface elimination, surface shading, ray tracing, and texture mapping. The more advanced chapters cover data structures, curves, anti-aliasing, light, human vision, color, accurate direct lighting, and other topics.Copyright © 2004 Book News, Inc., Portland, OR
Book Description
Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics will set the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code. The fundamental mathematics used in graphics programs The basics of the graphics pipeline BSP trees Ray tracing Surface shading Texture mapping Advanced topics include Curves and surfaces Color science Global illumination Reflection models Image-based rendering Visualization Extensive exercises and references for further reading enhance each chapter. An introduction for novices a refresher for professionals
Book Info
A modern, comprehensive introduction to computer graphics will set the standard in teaching. An introduction for novices-a refresher for professionals.
About the Author
Peter Shirley is an Associate Professor of Computer Science at the University of Utah. He is a member of the Visual Simulation Group, whose work focuses on the creation of images for the human visual system, inlcuding static and dynamic imagery for traditional displays and immersive environments.
Fundamentals of Computer Graphics SYNOPSIS
Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics is setting the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
Extensive exercises and references for further reading enhance each chapter.