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   Book Info

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Holub on Patterns: Learning Design Patterns by Looking at Code  
Author: Allen Holub
ISBN: 159059388X
Format: Handover
Publish Date: June, 2005
 
     
     
   Book Review

From Book News, Inc.
For readers who know Java and have written at least a few programs in it, and are particularly familiar with anonymous inner classes, software consultant Holub explains programming in an object-oriented way, and how to use design patterns to solve commonplace problems in object-oriented systems. He says his account augments rather than supplants the standard Design Patterns by Gamma, Helm, Johnson, and Vlissides, known as the Gang of Four. There is no bibliography.Copyright © 2004 Book News, Inc., Portland, OR

Book Description

Allen Holub is a long time expert on Design and Design Patterns…Even if you do know your design patterns well, I'll wager Holub still has a trick or two to impress you with. — James Edward Gray II, Slashdot contributor

Holub explains programming in an object-oriented way, and how to use design patterns to solve commonplace problems in object-oriented systems. — SciTech Book News, December, 2004

...very detailed with its examples and extended explanations of proper object-oriented methodologies, (which) scores bonus points with me. — John Flinchbaugh’s Weblog

The existing books on design patterns take a “catalog” approach, where they show the individual design patterns in isolation. This approach is fundamentally flawed because you can’t see how the design patterns actually function in the real world. Most programmers learn by looking at computer programs.

Holub on Patterns: Learning Design Patterns by Looking at Code teaches you design patterns in exactly this way: by looking at computer programs and analyzing them in terms of the patterns that they use. Consequently, you learn how the patterns actually occur in the real world and how to apply the patterns to solve real problems.

This book also looks at the broader context of object-oriented (OO) design and how patterns solve commonplace OO design problems. It covers many of the principles of OO design—principles not covered by most books on Java—and shows you how to apply these principles to make your code easier to maintain and debug.

About the Author
Allen Holub is a design consultant, programmer, educator, and author specializing in object-oriented design, Java, C++, and systems programming. He is currently a contributing editor for JavaWorld, and he is a popular columnist appearing in many computer magazines including <i>Dr. Dobb’s Journal</i> and <i>Microsoft Systems Journal</i>.




Holub on Patterns: Learning Design Patterns by Looking at Code

SYNOPSIS

For readers who know Java and have written at least a few programs in it, and are particularly familiar with anonymous inner classes, software consultant Holub explains programming in an object-oriented way, and how to use design patterns to solve commonplace problems in object-oriented systems. He says his account augments rather than supplants the standard Design Patterns by Gamma, Helm, Johnson, and Vlissides, known as the Gang of Four. There is no bibliography. Annotation ©2004 Book News, Inc., Portland, OR

FROM THE CRITICS

Slashdot.org

A very approachable way to learn a lot about design patterns. If you already know how much patterns can improve your object-oriented programming, you'll really enjoy Holub's presentation of the topic. If you don't yet grasp Design Patterns or haven't enjoyed other works on the subject, you'll just have to trust me: You want this book.

     



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